Hello! This is my first post on polycount and I would like to share what I have been working on for the past semester. I am part of a game development course in Toronto and have been mostly focusing on modelling and texturing. Some things we learn involve 3DS Max, Substance Painter and Designer, Unreal Engine 4, and…
Hi Polycount! I'm Tim, a 15 yr old who models (with 3ds max) as a hobby. I've just finished the high and low poly models of the Mjolnir MkVI armour from Halo, but have been encountering problems. I unwrapped the low poly and used xNormal to generate a normal map, but when I applied the normal map to the low poly I kept…
(How do i change the thread name? i see that its suppose to be 'sketchbook: (Name)'. How do i change it?) Hello poly count. :) im relatively new here, And i thought maybe it would be good to start by posting my 2d works from the past. This 1st post may be kind of a large dump. Hopefully ill have plenty more to share with…
The most important thing for your website is to emphasize your artwork, and remove anything else. Unless you are going for a game designer role, this would include your writing. As a very brief aside a about your writing, you really should have a professional (or at least a very skilled friend) proof-read it before posting…
Note that poly curves are not quite the same as poly lines - the latter is still a mesh, just one that is made up of edges and vertices without faces (Blender specialty if I'm not mistaken - invalid geometry in most other apps I know). If you however convert that line to a curve then you end up with a (drumroll) ... poly…
Hey there! My name is Millan Singh, and I am the Project Lead for the independent outfit, Leatharian Studios. We are working on a sci-fi stealth-action experience using the UDK called Wake Up Call(you can read more about the game at the bottom of the post), and this summer will be the summer in which the game "explodes" in…
Hey all, I am Alessandra a 3D Environment Artist with a focus on Stylized Art. I've been working in the games industry as a 3D Environment Artist and Prop artist for over 4 years, mostly working on games in Unreal Engine. Although my focus is on Stylized artwork, I can also work with semi-realistic environments. I have…
2D Visual Bible Over the past month I was given the assignment of doing a little IP creation, using my slightly rusty 2D skill to create a Visual Bible including at least one full character and environment render, as well as their design processes and any narrative and world development I felt was needed to communicate a…
There are some big things that stick out to me, especially when you compare it to the successful entry you posted. You should have used alpha planes for the chains, and made them smaller. The amount of polygons you spent on the chains could have really helped out her hair, fur, and shoulder pads. Fur and hair makes for…
Hello everyone! I'm new to the Polycount community – all the work being posted here is very inspiring! @icegodofhungary – I like the lighting in your scene, the more saturated tones fit well with the stylized approach you took. If I could give some feedback on just one thing, I think the purple particles coming from the…