Hello everyone! I have some thoughts regarding modular environments and draw calls. From what I understand each time you use a static mesh in, let's go with UDK because that is what I'm most familiar with, you will get a draw call. For X material(s) on that static mesh you will get X draw call(s). Same goes for each light…
***FIXED*** For some reason it seems I had Force No Precomputed Light at ON. ***FIXED*** So I got an issue and the cause eludes me. The lighting of my UDK environment won't build. So I started my map with lights already built. I decided to make so mesh and material changes then I wanted to rebuild the light. Light building…
HI! First I want to apologise for my bad english. Now, the problem. I'm trying to make a script that connects edges like BandSaw tool in Lightwave. For now I've written the code that divides the edges on the desired locations, and then connects them. Basically, the script works in that way: 1.takes the first edge from edge…
My name is Joel Gafford and I specialize in 3D modeling. My primary programs are Modo, Zbrush, Lightwave 3D, and Photoshop. My email is joelgafford@embarqmail.com and here's my website, joelgafford.com. I can create interactive turntables for products. http://westportresearch.com/kxDemos/kx2-demo/ I can model in…
Hello everyone. Found this forum while looking for a solution to this and it looks promising so hopefully one of you can help me out with what's going on. I've been having this strange issue after cooking my maps - first screenshots are in PIE and the second ones are in gameplay after clean and full recook; As you can see…
For a while now I have been working on a saloon interior that is inspired by the Red Dead series. I am going for a bit of a high end saloon and I still have loads of work left to do. With this project, I really wanted to dive into the PBR workflow and UE4. Probably around 60 % of the textures in here have place holder…
This great concept by Gray Shuko has been making the rounds lately, so I thought I'd give it a try - reinterpreted as a sort of bachelor pad. These editor-viewport grabs show what is very much a work-in-progress. I've just started to grapple with (indoor) lighting, inserted a make-shift god-ray shaft of questionable…
Yo fellas. I recently created a flag mesh with cloth tassles. I have 2 UV sets on it, the first for the base diffuse detail and the second for my baked lightmap and normal map. I have done this loads with a static mesh and never had a problem so I have no idea why I am getting errors with a skeletal mesh. The error I am…
Hi Again! - Finished UV mapping my war beast model, and took a break. - I continued one of my WIP characters from 3 months ago, i had mesh done but no texture... - I wanted to try to do a female MMO game character, i especially like korean games which have high quality and mix euro/anime design. Maybe someone can guess…
Hey everyone, so I started using XSI about 5 years ago then made the switch to maya about 4 years ago... I've never touched max except maybe twice. I have no idea how to use it at all and was wondering if anyone knew of any good basic tutorials to get me started or a website that could walk me through a transition or…