Hello everyone.
Found this forum while looking for a solution to this and it looks promising so hopefully one of you can help me out with what's going on.
I've been having this strange issue after cooking my maps - first screenshots are in PIE and the second ones are in gameplay after clean and full recook;
As you can see the ground(also the walls in the first picture) doesn't show up properly. At first i thought it was a material related issue but they start to show up after a distance with a weird angle. I tried disabling all the post process effects, removed distance fog, and also tried it on both March and July betas. Moreover my touch triggers don't work either after cooking. All of my files are in the right directory so i can't think of anything else to fix this.
I'm sure it's not a lightmap res. or UV channel issue, so you can ignore these.
Thanks in advance!
Replies
Full rebuild and recook did nothing.
Sometimes "fixing" an asset would break another or fix another.
i dont know what are u using as ground,, let me know so i can share my knowledge on some issues.
In the first map the ground is a plane static mesh imported from 3ds Max. The material is pretty basic; one diffuse and one normal map.
The second one is the ground box that comes with UDK's templates. I finally used it to see if my meshes were causing the problem, but apparently not.
I also tried another simple scene with BSP's today, but they didnt appear at all.
Thanks guys!