Change your menu set to Polygons, look in the "Color" menu for "Color Set Editor". Then, in the window that pops up, there's a "Display" menu where you can choose how your vertex color is displayed and how it will blend with the textures.
A quick question for you fine people working in a studio environment, or those of you who work very organized :) : “How do you manage/distribute your brushes/plugins/tools/… inhouse?” Let me elaborate. In the (small) studio I am currently working at, we (used to) distribute art resources usually just by copying them from…
Collaboration in a team can be difficult. Everyone has their own tasks and priorities and this causes friction, especially if you're depending on someone else to prepare test builds and need to wait for them to finish their work before you can continue with yours. This article…
Hi. I'm currently doing an armor part and this is my first one with proper topology(atleast I think it is) since all I've been doing before was just dynamesh. The issue I'm facing is if I don't crease all the way to the top there is pinching or the polygons collapse after the crease. I've tried adding 1 polyloop side by…
I’m going to make like a cupcake and keep this short and sweet. 3D modelers • Texture Artists • Visual Effects guys • Anyone else I may or may not have forgotten to mention The Question is simple: How can I make your job easier? The Personal Goal: To become a Functioning Concept Artist and get this Career rolling. I’m…
I don't know where exactly to look for documentation of this feature, but multiple google searches and checking the wiki don't explain this. In Ddo legacy (and possibly the newer versions, I haven't checked those myself.) there's a detail option called 'use hand painted edge'. the thing is, how exactly do I set up this…
So i've been unpacking Anno 1404 textures because i'm impressed by this game graphics. The textures are not all even, but most of them are little jewels imo. So much little details. Here's a little sample (cropped but 100% res) : In your opinion what is the workflow to achieve so crisp textures ? Not a single blurry part.…
Hello! I'm modeling a squirrel (quadruped)in Maya 2015 and have fully rigged it but didn't make a root control that the whole rig is moved with, so when I try to move the whole rig (by selecting all my controls) the squirrel's mesh goes crazy. I've tried just parenting everything(controls and rig) under a new control but…
Heyho! So I'm now at the point where I have to decide if I want to sculpt very high frequent / micro details on my model. Stuff like material structure for example. I haven't really done that consequently till now. What I would like to know: What is the real use and in which case is it better then doing it later on the…
hi how's it going? first time poster here and relatively new to low-poly asset creation. just thought i'd share the first of hopefully many props i'm working on for a ue4 level, there's a few issues like the AO map baking with some glitches and some weird stretching on the bottom of the rubber feet. but all in all i'm…