There's a nice tutorial in the following link, were you can find some answers.. https://www.3dartistonline.com/news/2015/04/how-do-i-create-real-time-hair-for-games/ I'm trough this, and i'm unwrapping the cards in maya... i go to the following order, first, in the Uv Editor do Polygons>Unitize to make all the cards fill…
Yeah necropost i have a somewhat similar yet different task to do. i'm currently working for a client who outsourced a lot of assets to another company, don't want to rant or something but the work is somewhat messy and i'm cleaning up some thing, finishing assets etc. What i right now would need is a script that allows me…
Hey Dippndots, not bad for your first model but there are a few things you need to bare in mind. Your low poly isn't low poly enough and thats why you are getting a lot of smoothing errors. The closer edges are together the harder the line will appear in your render. Thats why keeping the low poly as low poly as possible…
NIce work for your first charakter. But As you browse through the threads here you will see that there is room for much improvement. I'm not a charakter artist but one thing that really strikes me with your charakter is the normalmap on his belly. Form the model it looks like he is supposed to have a fat stomach. But your…
You could probably adjust them manually that way by turning on constraints, set to Normal, and moving the verts. They'd only move in or out along their normals. It's like Push, in tool form. Is the end result you're looking for to make the verts of the subdivided surface lie on the surface of the mesh you're tracing? If…
Hang in there dude. I think maybe your system is self perpetuating... beating you down until you have no choice but to continue the system. You seem to be the type that won't conform, that's good because if there's enough people like you eventually people with your mindset will be the ones in power. Personally, I don't…
Ah you're right. Here is the concept I used. I could probably stuff a bunch of random bags or sacks on him to make him more interesting. The upper leggings are supposed to be a little more baggy, but I might have went overboard. I went into a bit more detail about how I made the chains on my webpage. Basically, I just used…
Hello, I'm having issue with projecting Marvelous Designer Garments on Zbrush. This is what happens when I project the higher poly onto the lower poly. The Low Poly I had retopo'd manually on MD while the high poly is the automated Quadrangulated version on MD. Here is the Project All Result on the Low Poly for one of the…
1 you are showing virtually no geometry that would be able to actually cover the highpoly 2 Quad draw is limited for retopo in that it doesn't have an offset parameter. Meaning what ever curved surface you retopo, the mesh will clip into and under the surface of the high poly and not cover the mesh in the best way. So if…
Hi everyone, I have a question about a problem I'm having with a simple model I'm working with. i'm no expert at this so forgive me if this is obvious. I have this model of a wine glass which was all in triangles and I want to convert to quads (I want to duplicate some of the geo so I can create a liquid that can deform…