howdy folks. Im following the Gnomon Puppet Rig Tutorials, everything was goin greating until i got to the arm. He splits the bones of the rig evenely in the rig but doesnt show how he did it.... So naturally I do a search for a splitbon.mel, find one, doest work. I get an error that says // Error: Wrong number of…
Hi, im new here, and quite new to rigging. My question for the forum users is if there's a way of doing a simple spline ik spine to use in a simple model for a iphone/ipad game. The method i use is very similar to one method teached in a Digital Tutors lessons for game rigs, but it uses 5 bones for the spine. Since my…
hey man that looks sweet! great job really dig it I have a couple minor crits, if you dont mind? on the first one some of the ropes/vines dont quite seem to hang right, I'm looking at the couple at the top/center. maybe its just the view angle? the other thing I wonder about, is the 'nub' at the end of the chain links-…
INDUSTRY GIANTS 2013: Visual Effects, Animation and Game Forum Presented by A Bunch of Short Guys October 19 and 20, 2013 DALLAS/FORT WORTH: 12th annual Industry Giants will be the biggest year to date as A Bunch of Short Guys have teamed up with Big Design and the International Game Developers Association (IGDA) to have…
hi. im about to do a final education project of simulating a building of our university inside unity. i need advice's on modeling walls. walls are long and big. how should i do uv them inside 3dsmax ? due to a educating building has many rooms and floors, how do i handle complexity ? i really need some good guides. is this…
Hey my name is Kieran and I'm looking for any rigging or animation work anyone may have. I work in Maya and I also use 3DS Max for animation but not rigging. Here is a sample of my work https://vimeo.com/kieranwilliams/videos send me a message here or email at kieran.n.williams@gmail.com
VFX animation at larger studios is more specialized, you'll typically only be animating. While TV studios might have you branching out more if you have the skillset, such as rigging/previz/dynamics. Time is also a big difference, a commercial can be done in a matter of weeks while shots in film can take months.
Eld- that looks great, the turquoise water looks much better, really dig the texture too. :) Shep - think you're the first to create a bowler hat with the helmet overlay, very cool. Tonight's experiment died stillborn. Was going to rig a load of mountains up, but uh.. blueghh.. [ame]…
HUZZAH!!!! He finally compiled correctly! Thanks to Snowstorm's suggestions he's finally in! I had to get rid of some bones apparently, but I hope I didn't destroy the rig by doing so. I'll probably have to go in an re-skin it anyway and assess the damage. But hopefully I can get started on the animations soon!
Has anyone just gone full artstation with their portfolio and gotten rid of their website? The only reason I'm hesitant is because my email is linked to my website and has been for 10 years now, but I'm sick of the high costs. I just wanted to see if anyone else has done this and how has it been with people getting in…