Later update than I wanted to, but deadlines and rendering were a pain, so I'm posting late in the week. The computer I was able to use had a slightly different version of UE4 and I'm not sure if that's changed anything or not (I tried to look and download the exact version, but it was either this slightly updated one or…
The point of DXR was to allow an "agnostic" approach, an abstraction that allows hardware vendors to implement raytracing. Metal also got raytracing in the api, and Vulkan is in the progress of standardization. The recent drivers from nvidia do allow it to run on many Pascal cards. While I am not directly involved in…
I don't like the chest pockets, but I'm not going to waste too much time there. I'll have time to get better with clothes in the future. Besides, once the whole thing is a dingy olive drab they will be hard to see anyway, so this will do for now. Working on constructing a Vietnam era, US style LBE system. Built the pouches…
I'll be honest, I messed up in a huge way by completely forgetting that this is meant to be a dungeon entrance :'( but I still had a really great time! Tried out trimsheets, decals, foliage, and also Substance for the first time and learned a whole bunch.
Hello, I am currently working on a little project well I am in college. I am currently designing a old western style game and I have tried multiple times to create character models, however I am not good at it. I am looking for someone who has some spare time that wants to create a couple character models for me.…
Hi polyguys, I want ask, if you have some tips to create Renderman Material for model presentation. Need one classic light/dark shiny material and same mat for presentation wireframe on white background.. Can you atleast direct me on right path ? Thank you.