Vocari This is a small introduction to Polycount, this community seems to have a very constructive attitude towards others and thier work and I am glad to be a part of it! I am an aspiring level/Environment artist and i am trying to expand my knowledge and skills of 3D and games engines constantly. I will try and post up…
Hello everyone, I'm a level designer and 3d artist currently available for both short term as well as long term projects. I specialize in hard surface models, props, architecture and detailed urban environments. I have experience with a number of engines like Unity and Unreal Engine 4 and I have worked on projects with…
Looking for 3D artists familiar with making game art for a wide variety of genres. Responsibilities: * model, texture environment and prop assets * work with art director to complete asset lists with occasional feedback Position requirements: * basic understanding of engines (unreal engine 4, unity engine 5) * must know…
I am a 3d modeler with an interest in the more technical aspects of rendering and 3d optimization. I primarily use 3ds max and unreal engine 3 and have been trying to get a more advanced grasp of how real time rendering works, what are the main steps involved and whether this sequence is universal or differs between…
More Images at my artstation link here >> https://www.artstation.com/artwork/KEdox Link to the Ascend game project >>http://www.indiedb.com/games/ascend1 Government Enforcer - Rabid Locust Unit - Character Game Lopoly. A crazy ass parkour soldier that dont give a 'f' on gravity and rebel retaliation. Helping out the Ascend…
Hi all, I have new openings for lighting and VFX artists for a next gen console developer in Washington. One of the lighting positions is immediate, the other is for a summer start. Please do not apply to these positions unless you have a portfolio that supports the job requirements. Professional experience in games or…
ModDB Profile (Images and Videos): http://www.moddb.com/games/the-hunted-chronicles The Hunted Chronicles is a first person survival horror game in which you take on the role of a lone survivor. Awoken by what seems to be an earth tremor uncommon in the city, you will be faced with horrific visions and alternate realities…
sure they make sense, how are they far apart? they are all reachable by the left hand in standard hand-keyboard posture. " WER" keys, if using standard keyboard finger layout will require use of all 3 fingers, and moving of all 3 fingers, the "srg" approach leaves one finger automatically on the letter, then the other two…
Hi, I have used both of them and prefer to work with render monkey. It breaks up the vertex shader and pixel shaders in such a way that that it is easy to work with just one or the other. It's also very clean and simple. FX Composer, while feature packed, seams very bloated and has a steep learning curve. Some people love…
Then you should focus on what you need to showcase in your portfolio to get a job like that. In games, things need to be optimized, baked down and they have to work within a game engine. I'll give you an example for that glove you linked: You could create the highpoly glove with Maya and ZBrush. Then retopologize the…