Hello! I am new on this forum so please let my introduce myself really briefly.I am doing 3d graphic alongside with some small projects in UE4.I am doing this already for few years but it was always just for fun as my hobby so i can say that i am real begginer/amateur.In the past weeks i decided to start with 3d graphic…
i think defining the purpose of your piece should always be the first step, it is the most important step in making a piece of art. it's kind of like thinking before you act. you want to have a goal and purpose in mind. it doesn't have to be great and meaningful. something as simple as studying or practice is fine. i think…
I don't know to what extent you need Blender to remind you of Max, but I will suggest that you might feel more at home with Quad View mode, which you can toggle with Ctrl Alt Q. You'd also be better taking Prime8's advice with switching the default "Select" button from RMB to LMB (File > User Preferences > Input > Select…
Hey folks! I'm actually getting kind of stuck on the art side of the game. I dunno if the low-poly smooth gradient look is interesting enough. Like, if you'd payed 4.99-9.99 dollars for a game like this would you be happy with the graphical fidelity? :s I dunno, just getting a bit doubtful. I'd love if anyone had some…
TLDR: Your stuff is too clean and lacks a soul. Ideally you want to create art (for games anyway) that doesn't look like it's a render from a corporate catalog. Example: Your problem isn't so much the models, but the materials/lighitng/composition of your scenes. Most models for games and environments (yes those that…