Hi Eric, Thank you for taking the time to respond. I will try opening the gTifs in work on monday to see the UV's in 3ds Max. I think, this is similar to what I am supposed to do...except I am to have one texture Atlas containing repeatable and non-repeatable textures. The first UV channel is to place the islands over the…
well all i can say then is ty all very much for really trying to help me get this to work.. I will report my results and hope they are better then what 3ds max RTT was... I have not tried SP2 yet in terms of Baking textures.. That would be another process of watching countless more videos.. UGH.. i dont how much more my…
https://www.artstation.com/andrewhodgson https://www.artstation.com/artwork/AOO4N above links should be able to give you and illustrated idea on both games and vfx/ film industry. One major difference between games and movies is tris vs quads. For games tris,ngons, quad all acceptable since it all gets triangulated in game…
I know it's not very interesting and no one really checks this much but here is my progress so far. I've been learning even more about sub-d modeling so I'm happy. I eliminated almost all of the pinching errors I was getting and got all the edges I wanted to get hardened. Now to add some extra detail ala UT3. I might try…
vahl: there's 9 tracks from guitar hero available on xbox live. problem is they come in 3 song packs (so there's 3 packs available right now) but each pack costs 500 points. what would be nice is to see something similar to the shivering isles expansion (9200 points I think) and be able to get all the tracks from guitar…
Thanks monster, you helped me alot. Shoebox is a nice tool, ill try it out. - maybe the solution for me, but i have to do a few tests - thanks ;) The code is nice - can you do a few changes for me ? 0. do the changes in the same document, with all groups selected ? ;) 1. Move all layers in the group horizontal 2. the next…
bug in 3.8 during generation, i alt tabbed to chrome and ddo started spitting out numerous errors, which were all like I am using CS6 and from using a pregenerated normal map and diffuse, i was using the worn weapon preset (i think it's called that?). after i forced close the app, i relaunched it and it is now perma-stuck…
Ok just got all my software and OS reinstalled again, attempted multiple boots into both Mac and Windows OS and all is working perfect BEFORE installing XNormal which I will leave out until you upload the new version. I've just made a basic mesh in Max/ZBrush, textured it in PS and viewed it in Marmoset and UDK just to…
Invulse Games, the game developers behind Deadlock: Online an iOS multiplayer shooter, published by Crescent Moon Games, is looking to recruit team members to help create an innovative new social game using the Unity 3D engine. The Project: We are currently in the planning phase, and soon to be moving into the prototyping…
Hello there, We're recruiting new positions, since we're always searching for talented and interested artists experiencing an indie video game development at the best. Mountainwheel Games is a creative, innovative, and dedicated indie studio that creates fantastic games for audiences of all ages. We always value our fan's…