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Question about diffrence in modelling for TV/movie and games ?

Hi guys, i'm totally newbie in the path, i'm following a vfx school and planning to aim at working for TV/film...but have some confusing about workflow between game and film, especially in modelling :sweat_smile:  ....In my knowledge ( plz correct me if i'm wrong ): modelling for games tend to work with low-poly model (animation, realtime-render,etc...) and use only high model for baking normal and other maps, but i heard some said that in film industry, they use high-poly model to get super realitic result...so:

1-how people can pant texture and material in high-poly model, i mean millions polygons, they use some special techniques, softwares ? or it's only the problem of hardwares power ? (my pc crash when i try some layers with substance painter in 1 million poly ship)
2-how high-poly model be used in rigging and animation film progress cause my teacher said that animator only work on low-poly model (though he didnt say clearly how many mean "low").


 i'm very glad if someone can give me some idea about it   :smile:  

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