hey, i totally love zombie killing too, and Doom 3 delivers that fairly well... when it does indeed involve zombies. it would be the none-zombie involved portions of the game that get irritating
Hey Ash, thanks for sharing this. I don't get to see icons very much because I try to keep my UI as minimal as possible, but I'm super obsessed with having a "pretty" UI. Would you happen to know how to change the other default icons? The main icon, maybe? For that one, I tried replacing the icon_main.ico file in the…
- Really bad weighting on the thighs. Or when you noodled the pieces into position you failed to smooth out the transition areas. It's most distracting in the ass shot, I it grabs my eyes and won't let go. - Reminds me of a poser model. - Is the left hand on backwards? Why is she gripping the top of the gun with her…
You can afford UE4 from what everyone is saying. Just subscribe at $20, then cancel your subscription. You legally maintain access to the engine, you just don't get any future updates.
I'm using an older Intuos 3 and get a lazy start when Windows Ink is enabled in Tablet Properties. Try disabling Windows Ink for Topogun — for me, it's too sensitive, so I prefer using a mouse.
I tried to get Chat GPT to modify the script to not only remove duplicate sub-object ids, but also remove them from the mesh, but it wasn't able to sort it out. Maybe someone who knows MaxScript could fix this? ( -- Get the selected object obj = selection[1] -- Ensure the object is valid and has a Multi/Sub-Object material…
provided it proved me innocent Your defense lawyer can already bring anything that'll prove you innocent to court, wiretapping merely gives the state attorney a way to get more incriminating evidence.
Hayy! I am trying to do a Character in the overwatch style based on the concept shown below by "Yao Ke" https://www.artstation.com/artwork/XgKdPYI have watched the Zbrush Summit panel about the creation of Overwatch characters a bunch of times, where I gathered that they really value getting the essence of the character…