Hi polycounters, I hope you're doing fine. I would like to share some work in progress images and a method I use for most of mz project. IN-GAME PREVIZ: Arrived to one of my favourite state. The state when the "in-game" model start to getting shape. At this point do something I call "in-game pre-visualization". Basically I…
I think the normal maps on this piece are a bit 'busy' for my taste: http://davidzaballero.weebly.com/ppc.html I quite like the Graffiti tags though. I like the street scene, it's pretty colourful, but I would definitely omit this particular image from the Portfolio because it looks very bland - the top part of the image…
"...so where would be a good place to start?" Well, anatomical studies will definitely provide an essential foundation necessary for either plausible bi-ped and/or quadriped creature generation I think you're interested in pursuing, one only has to browse the top echelon selection of Artstation portfolios via accomplished…
Well whenever you have to hire someone it's basically the following: 1. Ask existing employees if they know anyone who might be fit for the job 2. Check the existing database of past applicants 3. Post job positions on all internet websites 4. Get a headhunter They're progressively more and more expensive in time and…
Hey guys, back again. A couple friends have been pushing me to make some process posts to show how I do my ink/marker stuff. So I figured why not, Ill be taking a character and an enviro sketch to a finished state and explaining my steps as I go along. Work is crazy so wont be done today but here's how I start out. Hope…
Hi guys, I'm new to UE5, and I'm encountering an issue with AO maps. Here are my troubleshooting steps: I adjusted the AO inside the PPV, and added these scripts: 1. Ambient Occlusion - Post process fix: r.Lumen.DiffuseIndirect.SSAO 1 r.Lumen.ScreenProbeGather.ShortRangeAO 0 It works with overall AO of the scene but not…
Just wanted to chime in if anyone else out there is running into baking errors with the recent SP release 2017.3.0. The bug seems to happen when baking with "cage enabled" checked. I updated SubPainter yesterday and noticed the issues with baking, I usually assume errors are something I did, not a program issue so I redid…
Not sure how accurate, but the AI answer in Google has some steps to try for Painter: https://www.google.com/search?q=export+textures+in+substance+painter+with+the+uv+layout+outlines
Arriving of The Goldchain Hello, my name is Vitaliy and im a self-tought begginer (6 month) 3D Artist. Want to introduce my very first complex work. Hope u will enjoy it. Who doesn't like Pirates of the Caribbean? Inspired by this great movie and that era, i wanted to create a PC/Mobile Top-down piracy-themed game. I think…
Hey all, I've searched high and low for this but I can't seem to find the answer anywhere. What I'm trying to do is create a platform that when it's down will go up and when it's up will go down simply by stepping onto the surface of it. Right now I've got the elevator started at the bottom, and when I step on it it goes…