Hi everyone. I've been working on this level for a couple days now and I'm starting to like hows it's coming along. There's really no purpose to this other than for the experience in building levels and learning about level design. This map is still very early in development but I hope to take this map pretty far if it…
Hello , I wul dlike a suggestion on how to uvmap this tree ... wich one is the best way? I so far individuated 4 ways but I am not sure wich one would give me the best results .... 1st one is like making all into one texture , proportionally scaled texture uvmaps of the different parts like pieces of roots and trunks etc ,…
Hey! I'm new to the forum, and so here's my first post! I'm looking to improve my handpainted texturing, in other words I would love it if you guys could give me some critique and help. :) First texture out is a stonetile roof. PS! I'm slightly colorblind, so tell me if you find some colors weird.
progress so far! everything is uv mapped and i wanna try hand painting textures. the one part that isn't modeled yet is the roof. I had a hard tme visualizing what it looked like. After seeing how other users tackled it, I have a better idea on how to build it though.
Hello there! Recently I started this project that hopefully can make it to my portfolio. To keep things short, I would really appreciate critique on every single thing that is bad and ways to make it look better. It's still work in progress but here's some screenshots on the progress so far. Blockout: Progress so far:…
Hey guys. I finally have time to start a full blown environment project. It's going to be a dungeon based in the jungle. So eventually what we'll see after the design is shelled out is lots of green foliage coming from the ceiling through openings in the roof, along with some volumetrics. C&C is encouraged plz :-) Anyways…
Stylized Roof Tiles It's been a long time since I've made anything stylized and I really missed it ! It comes with customizables parameters like paint color or time damage. 100 % Substance Designer, rendered in Toolbag. Artstation post : https://www.artstation.com/artwork/8lLOdm UV : Normal - AO - Albedo - Height -…
Just about done with this, I think. Just going to add some ornamentation to the roof, and change the bright pink colour (after someone saying it was the same pink they used in their game to denote an object that's no longer used) So yes. EDIT: Calling this done, I think, unless the colour begs to be changed in the final…
Make sure 'Assign shader to each projection" is unticked under the 'create UVs' menu and make sure the 'Create new uv set" is unticked in the projection windows. You'll want to consolidate those multiple uv sets into one uv set, less it'll send the draw calls through the roof for a single asset.
The rounded corners of the roof could use an extra few sides. Bumping the base cylinder from the current 16 to 20 or even 24 wouldn't hurt your budge much (~100-200 tris) but would improve the look. The metal bumper could use some work; it just doesn't seem quite right.