1: Are there any guidelines (do’s and don’ts) about psp modeling in relation to regular modeling other wise not associated with video game modeling. 2: What would be the best poly budget to use as reference ratio for Character to enemy to bosses to environment to items? 3: Where can I find a tutorial on making models ready…
Hi, Im new to this Forum so spare on me if i hit the wrong section for this thread. My question is: Can i do proper Items for the contest with just: - Blender - Photoshop so is it possible? Because it looks like i can not use the mask1 and mask2 in blender .. greets Mike
Hello! I'm Kate Triantafelow, an illustrator and concept artist looking for remote freelance work. I create designs and illustrations for characters, creatures, props, items and environments. I am proficient in a variety of illustration styles and create assets using either Photoshop or Illustrator. email:…
Had this model from a long time ago. Any ideas? There is no specular map on it, though from the references it seems there is not much specular influence/variance (Would simply make it a tad brighter all around). Still needs a gun on top and will add more unique items on the side. The original reference didn't have much on…
I am using blender and trying to do particle effects on a DOTA 2 item. I have tried both SMD and DMX formats exported with _fx post texts as per games workshop specs. I have also watched their tutorial. I am now stumped hopefully someone can get back to me :poly132:
Hi there guys, Just gonna dump a few screens here of what ive been working on. Any Crit is welcome also this is my first time making dota items so the learning curve has been rough. The models need to be properly skinned as well. The horse isn't mine but I'm sure most of you know that :)
Sorry if this has been posted before but have you all seen the MAX 8 new features videos? Checkout the Pelt Mapping, im no expert but everybody's favourite chore UV mapping looks to have suddenly become very easy and very quick. http://usa.autodesk.com/adsk/servlet/item?siteID=123112&id=5903856
This is Psy armor - final one in 4 armors we built for Imperatum project. Interesting thing when creating 4 items in the set is each of them has to be unique but still display one theme color required. More hires & 3D viewer at: https://www.artstation.com/artwork/yblq1O
I do try to restrain myself to a limited palette for individual items, but I worry that the palettes get washed out by overall environmental lighting. I guess I need to manage that saturation...! Thank you for the advice, folks. Time to hit the books again, I guess...! =D
Hey, it's an MSI GTX 4GB 980, I'm not sure exactly what model is as I didn't buy it (I pulled it from our demo machine after GDC). It's probably this one: http://www.newegg.com/Product/Product.aspx?Item=N82E16814127834&cm_re=msi_980_gtx-_-14-127-834-_-Product