Link of all items > https://www.artstation.com/artwork/mqxDNZ At the start of quarantine, I decided to accept Polycounts hard surface modelling challenge -- https://polycount.com/discussion/129938/week-8-the-weekly-hard-surface-challenge. The objective of this challange was learn Blender and topology. The original…
Hi! I'm Bogdan Neguriță, I'm a 3D Artist specializing in Prop/Hard Surface as well as creating Environments for games. I'm looking for full-time, part-time or contract work. Portfolio: https://www.artstation.com/neguritab Linkedin: https://www.linkedin.com/in/neguritab/ e-mail: neguritab@gmail.com
So the first question is: What are your limits? There are a lot of ways to handle cloth. If you're just rendering there are a lot of options available, both inside of max and with external plug-ins. If you're working within a game engine then the options get limited quite a bit, by what the engine can handle but there are…
Freelance Concept Artist Needed: I am currently working on an undisclosed project that needs a small amount of work from a freelance concept artist. The project will require around 2-3 fully completed drawings. The drawing style will be similar to a blue-print/prototype drawing. Were looking for an artist who is excellent…
I would add, laser focus your portfolio to the studios you want to work at. Make it super easy for them to hold your work up next to their games and it should match, or better yet exceed the quality of their latest project. I see so many unfocused porfolios and no wonder they have a hard time getting a job. A seni…
My team is currently using 1.8 for texturing, and its working well. Another team on the project tried to use it and had a lot of hard times doing so, but they found work arounds and continue to use it, after all its just a photoshop file. I mean what dDo is, is a glorified masking program, and intelligently stores settings…
As far as the universities go, I think the article is looking at the issue from a different angle. A lot of polycounters are very focused on art. And in terms of art, the technical aspects are not that hard to learn, and getting easier to learn all the time. (as more user-friendly software is developed) If ALL you want to…
[ QUOTE ] [ QUOTE ] Mal: Plus, youth and passion doesn't compete with time served by crotchety old fuckers when it comes to getting paid! [/ QUOTE ] Keep telling yourself that, over and over. 8-) Experience doesn't mean as much as being able to get the job done. I have worked with a couple of 7 year veterans who were slow,…
This isn't addressed at me but I'll bite. First of all the Activision partnership is juts a single biproduct of the larger looming "problem", the ridiculous success of WoW. By any corporate or monetary standard, the millions of dollars WoW brings in a month isn't a "problem", but for fans of the original Blizzard catalog…
It looks like a good start, the texturing could use some work though. Your model/bake look good as far as I can tell, I only looked at the Artstation images though, not the sketchfab viewer. It would be helpful for critique if you can post wireframe renders of your models and texture flats in the thread as well. Are you…