We have more in terms of blockout and landscape, but the projects aim is to create the environment. I should probably have mentioned that this is a entirely new started project. It's in the making. We are looking for a strong core for the development. I am also aware of that showing the entire environment would have been…
Hey guys, I'm learning the new PBR texturing process and am getting to know and create the new maps. I've looked over a lot of forums and helpful advice from sites, some good reads I found on PBR are https://docs.unrealengine.com/latest/INT/Engine/Rendering/Materials/PhysicallyBased/index.html…
Update# 2 Hello everybody, I would like to submit a small update on my project. I have been working hard the last few days to equip my assets with decals. In the beginning it was quite tedious and I often shot up decals and UVs and had to start over countless times until I slowly got the hang of it. Since I'm still working…
@Ren : You are describing something closer to a preproduction / prototyping workflow (relying on UVMaster and Zremesher for automation). For a real clean ingame model you need much more accuracy and careful crafting. 1 - Start by creating a rough blockout model to establish good proportions. You could even rig and pose…
Location: London, U.K. Role Overview: As a 3d Animator/modeller at Supersolid, you will play a significant role in creating fun and engaging mobile games, for multiple platforms internationally. You will work as part of a small team to create exciting new games, help to maintain our existing games and develop great game…
Okay, first of all, let me explain to you guys something! I am graduating this year :D and I will be creating my graduation reel soon. I know the in and outs of nDo but I never really touched dDO, 3Do and the same goes for Substance Designer. Today, I was seeing the Quixel suite demo and also the substance designer one. I…
So I've been playing around with the suite that I bought during the black friday special, and it's pretty cool. Although... It feels like NDO should be able to allow me to create materials for DDO, but it doesn't. Actually, other than creating normal maps (for which it's very good), everything else it does is subpar or…
Senior Visual Effects Artist SUMMARY: Firaxis Games is looking for an exceptionally skilled Senior Visual Effects Artist to help take the team that brought you Civilization V to the next level. As a Senior Visual Effects Artist, you will work closely with the Project Art Director to create high quality assets that enhance…
Forge alternate worlds that deepen players' lives! We're a game development studio based in Los Angeles, dedicated to the idea that online games can deliver deeper, more meaningful experiences. We’re looking for a talented Lead Technical Artist (Environments) with a keen attention to detail and a passion for technologies…
Hi all, I know I am late to the Artstation challenge but I decided I want to give it a go as there is so much cool concept art going on and I feel it will be good to challenge myself. I decided to choose this great concept art by Hung Nguy http://https//www.artstation.com/hungnguy I have always wanted to create a cathedral…