Learning Substance painter for the first time an encountered an issue when baking my world space normal map and ambient occlusion, as seemingly random faces appear inverted. I then went to blender to test it as well, and the same faces react the same way I've been able to rule out a couple possible reasons: -Inverted…
Position Information: Position: High Poly Character Modeler Starts: Immediately Duration: 3-4 Months or longer Type: Off-site Contractor Pay: To be negotiated About This Position: High Poly Character Modelers will be able to: A) Add geometry and detail to game resolution models for use as source material for normal maps.…
2.8 Connect_Merge_Modal.py Connects and Merges in a similar fashion to mayas merge vert tool. Fill_Modal.py Uses f2 and Smart Fill Addons(https://gumroad.com/l/Blender_addons_smart_fill) Huge Thanks to @Stromberg90 for the original code. Use "bpy.ops.object.smart_fill_tool_raycast('INVOKE_DEFAULT', True)" as the command to…
So I worked on the new design and got a block out together, decided to play with the idea of the muscle groups showing more instead of general rock. I also changed the legs from stumps to actual legs which I think works a lot better. Feedback welcome
Lookin' gooood! Good thing you rake-baked, it's better than before. Don't forget to rake some more at the legs, they're feeling sparse on the front side (of the back legs). Are you gonna define the face structure more? Loks a litte blobby now. Keep it up!
Her legs seem a bit thick when compared to her arms - or perhaps her arms are a bit thin when compared to her legs... The knee/upper calf seems to be the main culprit. Her upper thighs look a bit too long, but it is hard to be certain given the skirt
Nice work on the Gypsy rogue. I'm glad you posted up all your thumbnails as you progressed. The clothed leg however looks flat to me and that might be in part because of the shading and because the stripes don't distort with the form of her leg. Other than that looks good.
Broadening the width of the waist was a step in the right direction. I think a final touch that can help is extending the length of the lower legs (from bottom of knee to bottom of feet) by a smidge... maybe 10%.. The only thing that sticks out to me at the moment is the length of the legs. It's coming together nicely :)
Alright folks, move along... there is nothing more to see here AdamBrome+Keg+malcolm Penzer+Tulkamir John_Warner+Jelmer [Edit]ur ugly mug be posted, soft light filter and all... or was that just because you came late and the Guinness had kicked in by then.. Keg+Whargoul -DK =^..^=
When you mirror uvs like you say, the uvs are completely intersecting, ea perfectly ontop of each other when you merge them. Guess that depends on wether you merge them afterwards or not. Assuming you do, yeah I do think that counts as overlapping.