Polycount should have done what "Art-station" did...(Galleries portfolio's is what i meant here if it wasn't clear) Never the less i really enjoy seeing a.s.s. and the battle still going strong, salute brethren it has been an honor to serve. Yes it just breaks up communities seems to always happen every so often, artisans,…
@Eric Chadwick In most cases I would agree, but I'd actually intended to have only the eye portions of the face have visible flesh, as the rest is meant to be encased fully in the insect shell, contoured so much around it that it forms the details of the face structure under it. Because of this, the face being overly blank…
Hey guys! For the last 4 years I've been working with Jonathan Blow on 'The Witness' as a senior artist. The core art team consisted of 3 artists, me (Luis Antonio), Eric Anderson and Orsi Spanyol, and since the game was released on the 26th January, I've been slowly trying to gather all the work I did and find a way to…
http://www.gdconf.com/ looks like i might be going this year since i am in california.. here is some info off gamasutra The official GDC 2006 website is now open, and some of the first sessions to be announced include the latest "Game Design Challenge", to be presided over by gameLab's Eric Zimmerman, and with a…
That Logitech vertical is the exact same mouse I picked up. I totally agree with @Eric Chadwick that it is not for everyone as mine ended up at the local recycling center. Some of these investments become a hit or miss per user. Best bet is to modify the workflow as suggested by @Alex_J and @pior for 1-3 months. If that…
http://www.realitypanic.com/archives/496 Hey gang! Basic jist of this thing is: Ideas are LARGELY irrelevant! Teams are important! The idea is to fund TEAMS, not ideas. (Makes complete sense, but for some reason is strangely revolutionary). Jason used to be the former head of the IGDA, and knows the right people. This…
Hey everyone. I am learning the fundamentals of production level concept art from a very talented concept artist named Nick Oroc. After learning about new styles and tricks to speed up my workflow, I am going to take this sheet of silhouettes and see how many character concepts I can bang out. This character is Judy Lucic,…
Hi Eric, I planned at first to do a forest scene with a sword stuck in a rock. The shrine was added during blockout because I thought it looked empty. For the lighting/forest scene references I'm trying to get close to these images. I chose to go with a golden hour/sunset time of day for the lighting/colors. I also worked…
Hey Eric, thanks. Based on my initial tests that I just did, it isn't but I could be wrong. It seems like the checkbox "determinism" isn't working correctly. I tried to enable seeded randoms in the particle, and capture the frames using a scene capture and a render target on a fixed time step, but the results were always…
Thx Eric, I am not sure about the "whole unit" part: as my bedspread polygon are not even quads, the uv shell will naturally be in different size. Say I align the large shell to the top-left of my texture space, then cut and stack them, I don't think they can be aligned perfectly to "whole unit" nicely (unless I plan the…