Thanks for the advice of how it is better to do it but sadly can't follow it because i'm not in charge of the pipeline I have to follow. Its a class project so we can't sculpt first and retopo, We have to box model and make base mesh from the supplied orthograph and then modify it into our own. This person that I am trying…
Hey Guys, Thanks for the continuing interest in my limping project here. For the previous shots, yes everything was basically a photo layed into photoshop to just get a general feel for the materials comprising the temple itself. Kevin Johnstone said the cut, rough rocks would work for Crom, so I went with that. As of…
The hard edges are an illusion. The point is that after you're done modeling, you convert the instance to a regular mesh and merge the verts. Yes, this was done in 401 but 302 can do it too. Maybe I'm the only one who's never had a consistently solid experience with the symmetry tools. I'll symmetrize my model, go to work,…
well, i don't really know for sure. i asked some programmers from gamedev. [ QUOTE ] Draw submission (generally) requires a ring switch in the driver, among other factors. [/ QUOTE ] [ QUOTE ] The "draw call" is the API call you make to submit vertices and state for rendering. [/ QUOTE ] as far as i can speculate, it's a…
It's nice if they're merged and welded together. It can be a really big pain in the ass if they just share edges. You have to make sure that the verts on each edge of the gap match up perfectly. You can't have a shirt vert hanging out between two jacket verts. Even when they share perfectly, skin weighting is a major pain,…
hey, I just played it- pretty fun! one note: the game did not look how it was supposed to on my computer- there were these red lines all over the place (like an edge detect filter) gameplay- I love the changing orientation of things- fun dynamic! the first thing I did by the way, when it said a and d to go left/right- I…
Okay, I'll go ahead and be the first to say it. But I can almost guarantee that anyone who responds to this thread will back me up on this. Don't build the whole thing in Flash. Right now, your portfoilo is constructed primarily using flash, with some callouts to the javascript Lightbox application. And its not bad. The…
At work and in the past I have had no problems, this is a recent problem at home. When I import FBX's I have created in other scenes and try to import them into another scene, sometimes they do not import at all, or only some of the assets contained within the FBX's group show up. It seems to happen if Maya is trying to…
I don't want to discourage you or something, and most certainly please take no offence in what I'm about to say,.. but I find it a little bit arrogant to have a tutorial section what is supposed to cover well explained (already) topics, especially when your own portfolio contains only two pieces of art. As for the rest of…
i will say once again that i am very, very, very, very thankful that J.K. Rowling put her foot down and told Steven Spielberg that no he couldn't cast Haley Joel Osment as Harry Potter causing Spielberg to leave. though JKR is much more involved with the Harry Potter movies than other authors. where was Garth Ennis to say…