I followed the tip in the sai thread about putting bitmaps in the elemap folder, but I don't see where I choose the brush from? theres a panel at the bottom of different sized dots, but that just seems to set the brush size. am I doing it wrong or wah? do the brush files need to be a certain bit depth, am I missing the…
I have max 2012 and the xoliul shader 2 installed. I read the instructions and the trouble shooting. I have the .fx files in the correct folders. I have nitrous disabled. I installed the shader in max running as an administrator and I can load up the shader just fine... but when i load a map in the shader i get these error…
Been a while since I've pimped some work so I figured it was time I got off my butt and did so. Nothing overly exciting unfortunately but its been fun modeling so far Will continue updating, hopefully it wont become yet another unfinished model in my wip folder heh. Feedback or ideas to jazz her up are as always welcomed.
Ahh yea that does make sense. I've had issues like Per is talking about in the past, especially when beta testing where the beta will break a previous install and everything has to be uninstalled and reinstalled. Sometimes removing the ENU folder in AppData\Local\Autodesk\3dsMax\20XX - XXbit will get things running like…
I <3 everything in this thread! I loved the hell outta Bioshock Inf. (just dumped everything in my reference folder) and that Creaturebox model you snuck in there at the end is just pure boney goodness. I love how well those guy's concepts translate into 3D every single time I see someone do it. Awesome work!
Hey this is weird. I was about to start on a new personal project, and The Maxx was one of my finalists - got a whole inspirational folder set up and stuff. Anyway, its comming along although more muscle exageration in the back wouldnt hurt. The main one I was looking at was more realistically aimed than the original…
Hi Vexinglion, You just have to put the DcBoolManager.mel in your maya script folder. If you're on windows, it should be located here: C:\Users\YourUserName\Documents\maya\YourMayaVersionNumber\scripts then, restart maya and type this command in the command line (or in the script editor): DcBoolManager; You can also…
Find your scene in the content browser, right click, hit export pacakge. Unity will figure out what assets need to be included with your scene and export a .unitypackage or you could just grab the lightmaps by hand since they are normally stored in a folder beside your scene, with the same name as your scene. Which…
Yes, It take me time to understand that part too XD Just set the path for the first field (engine path) to the bin directory of the game you're working for (eg. dota2 = \steamapps\common\dota 2 beta\bin\) When you finnd the bin folder click accept and its done ^^ you don't have to select a file or anything.
I love it whenever I have a bunch of pictures in my reference folder and I don't know the artist they're from, and then someone like you comes along and does a 3D version of it and I totally get to find out who did the concept. You really should do the full character now, turned out sweet.