Posting some pictures would help I guess. About the polycount, I think some levels have some sort of buses already, I would go and see how many sides their wheels have, how curved the bodies are, which details are modeled and which ones are painted on/normal mapped etc. Then try to match those polygon densities. You should…
The obj exporter in max can have problems with scale bbeing too low. If you have reset your xforms beofore you export and it still causes this, try scaling it up significantly and resetting once again. Also: if you are mirroring shit, select one half of the mirrorred bits, scale them down to a very small size and put them…
Blender rotates with 5 degree increment whenever you hold down the Control key. This is something that's applied consistently through the program - scaling and moving happens with increments too if you hold down Control, and I've only just noticed that it increases the amount of sides for a cylinder by ten instead of one…
Hey there man, thanks for the c&c! I completely agree with you. The super-sized rock there is just to see how well the texture holds up, and who knows, maybe I'll have it jutting out of the ground in the forest somewhere etc =D As for what you just said, totally true. All this stuff currently will probably be somewhere…
I feel like the head is a little too elongated and ovalshaped in the back. The ears are way too far to the left in your side profile. Her feet don't really work for me either. Even if she were wearing boots she looks like she is wearing size 14 women's shoes. Not to say it isn't realistic or possible, but when you are…
First the meshes need to be placed in the map before you save, unreal automatically removes anything in the map package isn't being referenced. The only other thing would be to ensure that it is certainly 128 generic units wide/high. You might want to try setting the mesh so one side runs along 0 on the x axis and one at 0…
ok I'm not shore what model files the tool uses (I don't deal with that side of things) but on the Realm Crafter forums (RC being the MMORPG creation tool we will be useing) it recomends this modeling tool as a cheep tool for making game models, I'm not saying buy this but the sight might say what model files it uses…
Wow everyone has been busy. So much to catch up on! Bit of a wall of text but here's some comments on the previous posts. My own effort is found below. @Zombiecrackers I like your pattern, but I think your colors and contrast need some balancing so they sit better together. I personally think the marble has too many light…
I can't seem to find a thread about this, though I'm sure the topic must exist. (Side-note - isn't there an advanced search function for this site?) But I'm wondering what appropriate steps should be taken in order to use someone's concept art. For example, if I find a piece by an artist on Conceptroot, should I just send…
I'm starting Monday as a 3D Visualization Art Manager at a non-games company called Wayfair, managing and growing a team doing mostly architectural rendering. I'll still do some game art freelancing on the side, but I'm not full-time in game dev any more. I've been a game artist for about 25 years, and it's been a great…