The actual map: https://dl.dropboxusercontent.com/u/7709653/octothorpe/octothorpe_spooky_16.zip the steam workshop page: http://steamcommunity.com/sharedfiles/filedetails/?id=454721948
In older version of Max, faces not in a smoothing group smoothed together. But, as Spacefrog said, the viewport was making things nice but not showing you the correct behavior. It's annoying because operations like extrude and inset produce unsmoothed faces. What I do now is keep a smooth modifier on top of my model with…
I got this one for Christmas last year. Very nice picture and doesn't take up a lot of room. http://reviews.cnet.com/lcd-monitors/samsung-px2370/4505-3174_7-34048108.html
Thanks a lot! Looking the pictures and with your crits I decided to turn to a more photographic approach. Here it is now. 458 tris... Feet and hands still untextured :P
Mant1k0re: Definately not sketchfab =P As Bek pointed out, the tricount is about 45K. I quickly decimated it in zbrush, the source was about 10 million, the triangle count can be whatever you like really, or you could manually retopo it too if you have special requirements for deformation. Goshi: Getting the texture…
Not in DOTA sadly... I have 450 polygons for hair and horns... period. I can get more in the higher poly version but the low-poly version viewed from top-down has these restrictions. It doesn't look bad at distance I'm just being stubborn and wanting to see if there are other solutions. @obsura, I'll much around with the…
Now two things done and released close together! Maybe I'm getting faster? Doubtful! Anyways, I've actually done a courier now which I'm pretty pleased about :) King Chompterton. He's meant for the Dota 2 Elite Series tournament in Toronto. http://steamcommunity.com/sharedfiles/filedetails/?id=453252555