what do you mean? Like if it is possible to render 3d on the nintendo DS? A.) sure it is,- its why we have DS now over the Advance like putting your own 3d models (homebrew) on your nintendo DS? A.) yes and now, with the latest firmware (a few days ago, the one with facebook photo upload support) nintendo prevented 3rd…
What's up Zcubed, if you want to know the secret to becomming a good modeler, well the first is to start using reference and the second you are doing already which is practice. Over all you are doing a good job. Try to only put edges were there is detail. For example if you can define the shape of a curve with only 4 edges…
well, polycount means barely nothing anyway. Same model with different uvs, bones influences, texture size could be very efficient or very heavy. There's so much more constrains than polycount, rules are much more complex than "make character 1000K" some are: hard edges double the vertex count on the seam uvs border double…
i think you are making things overly complicated. groups are usually disasterous.. required groups.. *shudder* especially with nothing in the way of prizes lined up. it needs to be open to both single players and groups. not everyone has the spare time to devout to 2 or 3 other people to get things worked out. while not a…
Hello everyone! This is my first post ever in Polycount. The post will be about the character I did for my graduation degree project. For the project I had to do two characters and a playable environment. The environment and the other character are coming to polycount too! The design of the character is heavily inspired by…
Hey guys! I released a course a month or two back teaching people that knew how to use "Maya" if they already knew how to use "3ds max". Well I got a lot of messages and people asking for the reverse of that "Learning 3ds Max after knowing Maya". If you're in a position where you need to learn 3ds max for a new job, just…
Hey everyone, My name is Michael I am 26 years old, I have had a hard time moving forward with my art but I am finally ready to join Polycount for the great advice everyone gives. I have some schooling but was never able to finish due to the art school being so expensive. So I could really use the help, the goal here is to…
Hey polycount ! Figured its about time to finally make a post . I have been a viewer for the past few months and i love this community . Polycount ftw . I wanted to start re-working some of my main portfolio pieces . and i know this should be my first stop ^_^. I just recendly cleaned up / re-imported this project from UT3…
This year I'm setting out to create a game art portfolio, this is all new for me so any crits, suggestions, help and so on is welcomed. My first project is taking some artwork created for a short film school project that died and making it realtime art presented in Unity. I'm trying to create a small diorama of part of the…
Hello Polycount, Long time no post from me, I think it's been 8 years since I was at a Vancouver Polycount meetup, and for the last 6 years I have been a forest fire fighter and haven't been working at all with digital art. Over the past 10 months I got back in to doing 3D, and even more into learning Unity after seeing a…