I strongly suggest going for iOS and not Android for a number of reasons. Android is of course free to develop for, has fewer (or non-existent) approval restrictions, and has a larger global market share. However, none of those factors mean you're any more likely to sell anything. I would estimate that a huge proportion of…
Felixenfeu Thank you! Oh yeah, the tricks they do are really amazing. :,) Vrav I LOVE the ac shadows since the first one. I have no idea how they do these great stuff. But interesting note: at least in part 1 & 2 the didn't had shadows in the indoor rooms - but it wasn't a big issue. Looked stunning anwayway and there were…
Wow thanks for all the replies guys - I'll try and get the next character comp up as soon as I can. Our 11 month old son running around the house looking for crumbs of whatever to eat off the floor.. seems to hog up all my time these days :P bounchfx - I actually call those items 'marketing assets.' Believe it or not, Wii…
Hi all. I'm trying to simulate water in one of my environments for the first time using Niagara and I've run into a few problems that I'm not sure how to solve: The Niagara particles eventually fall through my ground mesh even though I have given it a 'collider' tag and have generated a complex collision. It does flow over…
Update! Following on from the last several posts, I went back to refining my textures and really pushing the materials further. My first hurdle to overcome was the texel density; with having split the model into four Material IDs, I found that I was lacking the resolution to really take full advantage of what Painter has…
I have access to both Maya and Max. I haven't rendered anything out of there for a while. I still remember how to do Gobal illumination and final gathering. I'll try it out and see what happens. Thanks @Joltya
Pasting this in here from the thread we have going on in GD. I've had a busy weekend, so allow me to chime in now on the whole matter. Emil's post comes off fairly subjective, while reporting on what happened, simply because he is one of the community members here in addition to being an editor and was (is?) pretty fed up…
I wouldn´t necessarily call it fun:) And you will probably have nothing to show to people in this time. However seeing your improvement to older models can be quite satisfying and rewarding. Also in the long run you will get better faster which means you can focus faster on whole projects again ;) In regards to Biomag´s…
Hi @Fansub, Once again I am testing your script on the Mac platform (I know you don't currently support it), but let me report back on some findings: ----- - First of all, it works. But not without some troubleshooting myself. - The main problem being the Main UI doesn't launch. I mean I am able to get through the welcome…
"I have known Jo Ann Miller for many years. Several years ago, she introduced me to the Directory of Illustration and pointed out its virtues. I have an overarching promotion and advertising program and I decided in 2011 to dip my foot in the Directory's book and online platform. I told Jo Ann that, in all candor, this…