So, it took me a while to update this because i had to actually unwrap a 150k poly floating island with the most poly confusing cave system, unwrapping this was a circle of hell i tried to avoid but now its done and it has temporary textures on. also tweaked the lighting ever so slightly, anyways i think it really adds…
Got a lot of nice stuff going on here! I like how you're approaching the roof tiles, with the subtle gradation and splintered silhouette breaks. If you're looking to keep tweaking it, I think there's a few places where you could bring it even closer to the concept. I'd agree with Brian that there could be a bit more "wonk"…
For me the biggest thing that's helped is asking questions! I watch as many video tutorials as I have time for, even if I'm not following a long I can still learn so much from watching other techniques. It's also very inspiring. Also, finishing what I start helps. I feel so much more confident in my ability when I can get…
Ive seen next gen characters go up to 10k so i wouldn't worry about 5000, There's too many variables to consider to determine a standard across all games. So go with as little as you can to represent what you need to, but not so little as to impair how good it looks. Your main concern is the outline at all angles, stuff…
Hello~ it's been a while since I've posted anything due to school but I'm free now and have all the time to regularly update. So this is my character that I'll be modeling for the Cubebrush's Art of War 4 Contest. I hope to get lots of feed back. So a little bit about this fellow is that he's a flaming lizard. He has…
Hey guys, So I'm working on my subdivision modelling techniques and have often come to ask myself certain things. I think people have mentioned it in their tutorials, tips and tricks discussion but I'm guessing this situation depends on the situation or what someone wants. Once I'm done sub-d'ing my model up, I will bake…
Hello, i was doing some personal project and tried to add jiggle modifier to a character ( for jiggly belly movement ) but then i encountered this issue: Can you attach jiggle movement directly to a joint ? I've tried the following: - Apply directly via Create Deformers > Jiggle Deformer, and got "Error: No deformable…
I had planned on asking this eventually, but a comment by one of my bosses is causing me to post it sooner. The comment my boss had was on the following: He initially stated that the circled polygons were bad because they were non-planar faces (but on further investigation via Maya's cleanup, 99% of my mesh is non-planar…
Hi polycount, Im hoping to start gaining/improving some sculpting skills so I will document my progress for this model in this thread. I'm still very new to sculpting and this is my first thread in the critiques section so ruthless critique is welcomed!: I found this cool rifleman on the 2D conceptbank thread and it seemed…
The sun. A flaming ball of fire that our planet circles and so do many other planets. But fast forward into the future near the final stages of the suns life and you will see a RED GIANT, that will engulf the inner planets... And Earth. We pleaded to the gods to save us... But they would not... Until one day, a mortal…