Hey everyone. I am sculpting Talha anjum. He is a singer and currently I am at this point. These are the references I am using. These are the references I am using currently. Any critiques would be appreciated. Thankyou. :)
A scene i created a while ago. Decided to upload it here. It was made majorly using Unreal engine, blender, zbrush, photoshop and substance painter. Feedback most appreciated! Artstation link: https://www.artstation.com/artwork/GX9VKd
Hi there, thought i might share one of my latest personal works.For more images in larger scale and animated facial shapes - https://www.artstation.com/artwork/xzYZJO Cheers!
Hello, I am working right now on my personal project. I decided to rework in UE5 monastery scene from my favorite game Gothic 2. I wanted focus heavily on trim sheets because i would like to improve in this area. I used one 4K texture for all assets(buildings, walls, sidewlaks , bridge and everything what i modelled.). I…
Ice cube likeness work in progress, I am sharing also Ryan Reynolds on a separated post so is less confusing. I am doing both at the same time to see if I got a better result and a more efficient balance. Feedback is always welcome.
This is a red eyed tree frog I have been working on. To be honest I feel a bit stuck at this level of detail at the moment I'm very new to zbrush and have been struggling to get the basics forms right for a while. Any and all feedback is greatly appreciated.
Hey guys, this is my first post here. =) This work is based on a model made with Lego called "Super Krieger: Hoken". I made this in Maya and Render in Marmoset Toolbag just for presentation. I did the maps with dDo (for diffuse) and nDo (for Normals). Feedbacks and critics are welcome. :)
Creature made in Maya, Detailed in zbrush. Original concept from an amalgam of animals including Hyena, Duck, Deer, Jerboa, and Dr. Seuss. Next step: learning hair/fur. Thoughts on placement/style of fur and sculpt? Thanks!