Hey guys, I'm currently trying to blockout a level for a game in 3ds max so I'm trying to make the walls and stuff as modular as possible for re-use. Hours in I realized that the vertex snapping isn't working as it should. Can someone help me figure out what the problem is? Also what would be the best max grid/snap…
Hello - I'm a 3D Artist specialising in 3D Character Art. Open to freelance work and able to create: * Low and High Poly Models * Stylised, Semi-Realistic or Realistic Models * Game-Ready Models (with optimised topology for Rigging/Skinning/Animation) * PBR Materials Portfolio: https://emanuwa.myportfolio.com/ Email:…
Welcome to our outsourcing studio, where we specialize in creating high-quality assets for the gaming industry. Our services include creating stunning visual effects (VFX), 3D art for weapons and props, and Unreal Engine blueprints. We understand the importance of meeting industry standards and delivering our work on time.…
hey there I'm looking for some good tutorials on 2d and 3d arrays in unity preferably C# as I'm trying to construct some simple meshes from 3d arrays (think small voxel objects) I've found a few videos here and there but they are a bit rambling and I'm not totally convinced on the info given
Hello. My name is Sergey Matveenkov. I am a 3D artist, with experience in stylized modelling. My portfolio: https://www.artstation.com/artist/funk80 E-mail: funk80rus@gmail.com My skills: - Autodesk Maya - Zbrush - Adobe Photoshop - 3D-Coat - Substance Painter Looking for a remote job. Thanks.
Hey everyone!! We're a small indie gaming studio currently building out our browser-based game on WebGL. We are a team of engineers and concept artists spread across the world, and are searching for an experienced 3D artist/modeler/generalist to join as a core part of our team, to lead the 3D side of things. Set in a city…
I'm looking for a 3D Character Artist or 3D Generalist to do various odd jobs on an ongoing basis. The first job will just be a small tweak to an existing model, and then we will go from there. Good communication skills and a good attitude is important. Please send a portfolio link to sagan.tucker@gmail.com
Even before the prototype is finished our Content Production teams will start visualizing the customers product communication with an attention to detail that makes it impossible to distinguish the visualization from the real thing. As part of the Realtime department you get involved in the creation of content for…
I hate cs4- the performance is extremely bad esspecially in 3d. Forget anyting that gets close to high poly as you won't be able to paint on it in Photoshop. Even here on the new Powermacs it works like shit and that on extreme low poly models. Mudbox has some real nice features and it seems they try to distinguish…