I know quite a few of you on these boards are from the Seattle area, so I am hoping that you guys can help me out. I've been looking at Seattle for a while now as somewhere to move to get started working in games. Ive asked around a lot and Ive had tons of people tell me it's a great place to live. Since I kind of want to…
Hey polycounters, We're an indie game development company working on "The Final Stand," a multiplayer survival game inspired from multiple survival game mods like "the survival games." We've been working on the game more than a year and we're about a month away from releasing on Steam alongside Alienware. The payment is…
Hi folks! My idea is having a mesh without skin and find the nearest bone and apply it skin from that specific joint. I have two diferents approaches 1st approach: get the xform translation in wordlspace as vector variable for each joint in the scene and compare the results with one mesh, get the more closets values…
Hey everyone! I'm in a studio class right now for my last year at college, and we've been given the freedom to choose what we want to work on. I've decided to work on a science fiction environment to contrast my last project, which was totally urban. I wanted to give myself a challenge I could learn foliage with too, so I…
::UPDATE:: I'm afraid my lack of sleep has caused me to make an unnecessary thread. I just figured out my problem was the fact that I was still using Actor X for my props. Exporting as FBX fixed my issue. Hopefully this thread will be of use to at least someone. My bad. Hey guys, I have a simple crate model set up with 3…
Hello everybody! This is my first post here on polycount. So thank you forward to be patient with me! I'm texturing (yep, that's my 1st time) a low poly model of a gun. I made hi-poly then lowpoly and did a transfer maps in Maya for normal maps. And that seems ok At this point i should make a normals for the "inscriptions"…
I was playing the good old rainbow six and swat 4 lately and noted that this genre basicaly died. Rainbow six kinda dumbed down the " highly tactical and simulation " side to focus it self on storytelling and a more arcadish gameplay. Swat 4 unfortunatly died. there was ghost recon, but ghost recon 2 unfortunatly followed…
My "current" resume is actually a 3-4 year old design, updated with current information. I've been out of the 3D Art game for about 2 years now (*crying ensues*) and it has become more of a hobby where I fit what I can into the little time that I have. I know many of you on the forums personally/semi-professionally from…
Hey guys, we're looking for some talented people to join the Gears of War team at Black Tusk Studios (www.blacktuskstudios.com) here in Vancouver, Canada. We have several contract positions for Environment Artists and Level Artists. Were looking for Junior to Intermediate candidates so send in your resume and portfolio if…
I would like to ask you people a hard to answer question. How is your pipeline when modeling a highend game character? I think that commonly, you first do a high density model then a low poly and then work all the maps (normal, specular, diffuse...) For example: 1st You model the standard overall shape (3d Package) 2nd…