Hey people, im a compositing artist. i have 3 years of experience. i worked mostly on tv commercials and some local netflix shows and some movies. i live in Istanbul. but in couple of months i will move to berlin, germany. and the thing is, i dont want to do compositing anymore. im doing some 3d work at home in my spare…
Hey Allert, I'm leaving to spend the a day or two at my gf's parents house. I tried playing around with your scene for a while and I know what issue you are referring to. I'm just not sure how to solve it... yet. The issue is that even if you rotate the car object it's still parented under Maya's world coordinates. This…
http://cgbylg.com/FTP/AnimMeshTut.zip In that file, you will find all assets used. You will also see the UPK. BUT you will need to make the game (Follow Hourences tut) and add this class (In the UDK folder). Then when you place the pawn, it will play that default (idle) animation (use a factory to spawn). The only way I…
Hey im currently doing a report and i have to find out poly-counts used for a Racing Flag and a Car Wheel on the PS3 and Xbox 360. after days and days searching the net i have come up poly-counts for both item on PC but i cannot find any information for the Consoles. Poly-counts for a whole car is easy to find but i just…
What do you guys think about this? We've identified a few ways that you can get a model like this (image below) from maya to unreal. We can set it up in maya, and import in such a way that all these little repeating details come into unreal explicitly as instances. In that case, if unreal will load this model, it would be…
This is a very interesting topic :D About the issue of salaries and the $73/hour number, that's kind of correct. In terms of salaries and benefits, union autoworkers make about $55/hour. that compares to about $45/hour from non-union workers (employees as Japanese firms are all non-union.) The extra cost is what the Big 3…
Face of War About us: We're new team. Our team was created in 2010. Back then we were working on first person shooter, but not in CryEngine. In 2012, we decided to create a free to play first person shooter called Face of War. (our current project) About the Project: Face of War is first person shoter from today. Young…
@musashidan And that needs to change. There should be a way this can be decoded. So what about textures u need to take in a subway underground or dark place. A way to decode the exposure of the photo, calculate the light intensity as well as the original color of each surface. I don't know.Maybe there would be something of…
It still looks like it needs alot of work. Making a scene with the foliage in it and some proper lighting / a background might help. I'd say working on getting some proper lighting in the environment scenes would help you the most. Adding proper material definition to things (spec/ reflections on all your metals) will help…