Hello there, I've recently finished doing sci-fi environment for my portfolio, I think something is wrong in this picture though, I'm terrible at lightning so if you give me some advice on how to make this look better, I will be thankful.
Yup another UE4 sci-fi corridor. Still early stage. I do intend to do the background section too. Working on establishing basic lighting/material relationships right now. Any guidance would be appreciated. Concept.
Hi all! I recently finished my latest character, I thought I would share it with you guys. It's supposed to be a sci-fi mechanic for a pre-rendered game cinematic. Hope you like it! Uploaded with ImageShack.us Uploaded with ImageShack.us
I´m going post here my different texture studies. Goal is to find the perfect way of doing textures and the ultimate workflow that fits in every situation PBR Sci-fi Floor Texture -3DS Max |Substance Designer | Photoshop |
I made a Sci-fi prop using PBR (Quixel SUITE). At that time, I really enjoyed the 3D work. Please give me any comments or any suggestions. Thank you for watching my work! Concept Design
Starting another project again. This time I want to do a sci-fi female character. I want to test Quixel Suite aswell and render the final thing in Marmoset Toolbag 2. So far this is all I have. Still wip.
Hi everyone, I've just finished a small sci-fi project that I've been working on in my free time. More images at my artstation: https://www.artstation.com/artwork/8wlP8E Original concept art: https://www.artstation.com/artwork/q91qy2 Thanks for watching!
Hi all, I've searched extensively to help me fix my problem but to no avail, so I figured I'd bite the bullet and create a thread. I have a few modular sci-fi wall piece I am using for a current environment of mine, but I am having some weird smoothing group issues either in my normal maps from when I bake from HP mesh to…
Hello, I'm currently searching for additional talented and passionate members for our team that's creating a small horror game. About the game: The game would be a small sci-fi/post-apocalyptic survival horror 3D game with FPS (First person shooter) mechanics and an original setting and story based in a book (which I'm…
I'm an Architectural Engineering Technology student who's fallen in love with 3D. I take every opportunity to work in 3D as opposed to CAD drafting, but I'm fairly proficient at CAD (its just not as interesting). I started modeling a suit of powered armor with a program called SketchUp just to fool around. I recenly got to…