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Texture Studies - kimmokaunela

ngon master
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kimmokaunela ngon master
I´m going post here my different texture studies. Goal is to find the perfect way of doing textures and the ultimate workflow that fits in every situation


PBR Sci-fi Floor Texture -3DS Max |Substance Designer | Photoshop |

603015_kimmokaunelascififloorshotsjpg

378311_scififloorbreakjpg

Replies

  • Dan Powell
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    Dan Powell polycounter lvl 5
    Looks sweet. :) Really like your presentation layout too - though I'd alter it so that you can see all six clearly instead of having them overlapping (unless you can do something on the website so that the one you click comes to the top).

    Nice texture though. :D
  • Jerry_Royals
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    Jerry_Royals polycounter lvl 3
    Hey there, I like the post. These images you uploaded are loading super slow for me. Maybe its my internet however, the first image is 11mb. Maybe upload smaller file size?
  • kimmokaunela
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    kimmokaunela ngon master
    Thanks! Oops I uploaded the .png versions so the sizes are pretty huge. I´m still trying to figure out what is the best way to lay down those textures because I want them to be pretty compact because I´m going to make more of these and want to keep everything tight.
  • A-N-P
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    A-N-P polycounter lvl 6
    Heads up, it seems you've spelled "glossiness" incorrectly on both images

    Nice texture!

    Something to keep an eye on, try not to let the textures get too noisy ;)
  • kimmokaunela
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    kimmokaunela ngon master
    Thanks for spotting that out! I need to pay more attention into these kinds of things :)

    I try to keep in mind that noisy aspect of textures. I´m still trying to learn more Substance Designer.
  • armagon
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    armagon polycounter lvl 11
    Do you have the graph of that substance? :D
  • kimmokaunela
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    kimmokaunela ngon master
    Here is a fast shot of that graph. It´s not perfect and there is a lot to learn. It´s not all made with SD, I modeled the hi-poly and baked some maps.

    999653_scififloorgraph.jpg
  • kimmokaunela
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    kimmokaunela ngon master
    Here is some new and old textures. I´ve been learning Substance Designer

    PBR Floor Tiles - Substance Designer |

    355270_floortilesshotsjpg


    PBR Stained Glass - 3DS Max |Photoshop |

    550723_stainedglassshotsjpg


    Medieval Cobblestone - ZBrush | Photoshop|

    573824_medievalcobblestoneshotsjpg


    Wood Shingles - ZBrush |Photoshop|

    347410_woodshinglesshotsjpg


    Medieval Pavement -ZBrush | Photoshop |

    251688_medievalpavementshotsjpg
  • kimmokaunela
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    kimmokaunela ngon master
    Hi all! Long time since my last update. This time I wanted to sculpt some textures and create a UE4 material that blends those. It was a pretty fun to work with these textures. I got some inspiration from the Stalker (1979) (awesome movie btw) and decided to create a wet, muddy looking textures. I tried to work as clever as possible so I can re-use stuff like the blending shader in UE4.

    PBR Wet Rock - ZBrush |Photoshop|

    QNCh9F7jpg

    PBR Muddy Ground - 3DS Max | Photoshop|


    QjWWUhajpg

    owST7Efjpg

    bVztsmLjpg

    Here is the UE4 master shader. Right now it blends two different materials and vertex alpha is driving the water. I really like to make it more advanced but so far it´s working pretty well. Unfortunately I don´t have DX11 hardware so I couldn´t use any GPU tesselation but instead I needed to use parallax mapping

    WIOa3Kvjpg

    I´m going to post these into here.

  • kimmokaunela
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    kimmokaunela ngon master
    Decided to make this texture study. This time I wanted to do everything in Substance Designer.

    PBR Aztec Ground Tiles - Substance Designer 5 |



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