Hello, I've been working on using Arnold's aiShadowMatte to capture the shadow of a product but still have a transparent background and floor. I got the shadow to capture but now the shadow is too big. I'm going to be posting the alpha views since its so much easier to view the shadows in general. Set Up: * Light Source:…
Hi guys, this - as the title suggests - is a small scene I'm basing on the entry point of the Big Shell interior from MGS2. It's not a 1:1 reimagining (particularly since a lot of the original scene is really blocky so I'm just doing my own thing for a lot of assets) hopefully people can get an impression of what I'm…
Yes, 8 gigs is just not enough these days. I've 32gigs and am going to double it soon as it'sjust not enough. :) plus, it's dirt cheap. I always allow for future-proofing when I put a new rig together knowing I'll need more a ram sooner or later.....
- Included High Resolution Zbrush Files - Low Res ready to rig .FBX files - Textures (RMA, Red Channel - Roughness, Green Channel - Metalness, Blue Channel - Ambient Occlusion ) - Included Animated rigged maya files. (with control rig, without control rig) Art dump is happening here :…
With regards to rigging, I don't see a reason why you would have to model in the rigging pose. I tend to sculpt in a nice relaxed pose to how I see is fitting for the character. Then pose it for skinning/rigging before re-topology for the low poly. So UVing, baking and rigging it will be in the correct pose. I might even…
Paul Neale has some of the best rigging resources for Max http://paulneale.com/tutorials.htm His paid tutorials should be worth their prices, I haven't seen them personally but he's really quite knowledgeable. http://paulneale.com/masterClasses/ Tech_artists.Org is a great place to ask rigging questions.…
Thanks it does. I am using it. I can use it to create a control rig. I just cant get the control rig to follow the skeleton during animation. So then I cant use the controls to adjust the animation frames. In Maya I believe yuo can just selet Bake to Control rig and the control rig will follow the skeleton during…
Here is the finished Model of Kurt Russell as Jack Burton from Big Touble in Little China. The Model is 9.5k Tri's and the Gun plus Knife are together approx 550 Tri's. For Kurt I used 2 x 2048 and 1 x 1024 Textures, Diffuse,Specular and Normal. Gun and Knife 512. Rendered in Marmoset. For the Beauty Shot I worked with the…
Hi I am just finishing my master thesis ... which would qualify as a niche project ;) please feel free and check out the demo. IS INTENDED FOR OCULUS RIFT ... the demo is working with it too https://trello.com/c/UrQBNstR/190-download-latest-version trello board here ...…
Hey guys! Working on a project in 3DS Max (hoping to move to Zbrush later) and I've run into a bit of a snag. I'm super new to MD in general, but it seems I've run into a weird issue or I simply don't know what I'm doing. I'm trying to put a cloak with a big floppy hood on the boy seen here: After being modeled and rigged…