Good advice from pior. Also your eyeballs look too small and are too low for the sockets. Eyeballs are really quite large and from the front they are large enough so that there is almost one eyeball space between them. Another way to sculpt the eye is to place them in the head of you model as a separate ztool, switch to…
I'd suggest really going back and defining what this character is all about. what's his story? What's he do for a living? Is he good at it or does he suck at it? These are the kind of questions you have to ask yourself in order to make a character come to life. I did a quick paintover based on your design. I hope it helps!…
arg.. I feel for ya. Hopefully that dropbox situation will lead to some leads. My laptop was yanked by a school janitor 2 years ago and the student affairs department was unwilling to act in the face of overwhelming evidence. My bag turned up in one of the ceiling tiles on the same floor that it was stolen just 6 months…
Your technical modeling ability is coming along ok, but where this model really suffers is in it's design. Great modeling on a terrible idea will never result in good work. I'm going to take a stab and guess that you either modeled this out of your head without a concept, or didn't use sufficient references and concept…
[ QUOTE ] I was sure I would get this kind of response but I did promise to post a link to it and I keep my word. [/ QUOTE ] Well, it is not a good article, but it's nice that you at least understood it was bad before you posted the link. The reaction is based on the fact that many people here have completed hard course…
It's time for flash, newsflash Gordon! Heya and welcome to yet another PARPG news update. I'm still quite busy with writing papers for university but as I got 1.5 weeks until I need to hand in the next one, there is sufficent time to finally post an update here. Enjoy! For the ones who wondered: our SVN directory structure…
Hi all, I have a quick question. So for Environment/Prop work, I've been starting to use Knald recently, and I really like the results that I have been getting. I have heard on these forums and read online that Quixel is software that does amazing work on texture files. My question is should I go ahead and buy the Quixel…
You might find it useful to find an Asaro head model (these are all over, plenty of free references you can use). An asaro head simplifies the forms of the head. You can then grab just a single vertex at a time and get a feel for how much you can change the character just by moving a single vertex at a time. And the end…
Is this intentionally ignoring SUbstance Painter as an option, or have you not heard of that program yet? I'll say off the top of my head, I don't rememvber Photoshop being able to paint across multiple different texture maps with one brush stroke in the same way Quixel can.
update I am going to add some tattoos on his face I was thinking of just making the head but I may go ahead and do a full character also this is using the 3point shader, which is an awesome shader you guys did a great job it's an awesome shader