Wayforward is seeking an experienced Visual Effects Artist to work on multiple titles for console and mobile devices. We're looking for a talented artist with experience creating VFX for console games. Applicants should demonstrate good technical knowledge and a good understanding of how to create great looking effects…
Hi fellas, This is some work from Aaero from Mad Fellows Games. Aaero is a unique musical rail shooter! It has an awesome soundtrack (amazing artists like Flux Pavilion, Katy B, Noisia) !!!! It was voted 3rd EGX 2015 Indie Game of the Show!!! I worked as the Lead Artist (responsible for all artwork:)). I worked directly…
Hello ! In order to learn Maya, I decided to create this scifi Antenna station. This asset is largely influenced by Skylar Zhang Artwork : https://www.artstation.com/artwork/K5KXX However, I decided to change some shapes and connexions between elements.This is a great learning exercise, and I plan to make basic rigg to…
I'm all for formal traditional art training and then teaching yourself how the industry best exploits those talents. Once you have the art background its just a matter of learning to click a few buttons in a few different programs. It's easy for schools especially the condensed courses to get caught up in teaching only the…
Time for another environment piece! Looking back at the first post I made on here, which was a small environment diorama, versus this environment, I am really happy with my progress over the past few months! I enjoyed creating the foliage cards, but I want to take some time and work on placing the foliage better. My…
In most use cases, mid poly modeled with appropriate detail will serve as both the source and target mesh, without the need for a conventional high to low poly bake workflow. In other words Substance Painter for example, enables the user to self-bake their mesh maps. Anyhow check out these comprehensive tutorials which…
This work was created specifically for the "Wanderer" concept competition. https://render.ru/ru/artist/244818/portfolio https://liza_or_noel_cram.artstation.com/
Hi, this is my first post in polycount forums. I finished my path at A.I.V. "Accademia Italiana Videogiochi" in Italy, at June. Since then, I'm trying to find a place in the videogame industry as animator. Now, I know that I'm at the beginning and my skills aren't that polished; plus I don't have such a great machine that…
An amazing opportunity on one of the most exciting new games in development. Based on the universally loved Alien IP, we are looking to take the franchise in entirely new directions, whilst still holding to the core values of the series. We are looking for an exceptionally skilled and motivated team-player with a proven…