Hi, this is my first post in polycount forums.
I finished my path at A.I.V. "Accademia Italiana Videogiochi" in Italy, at June. Since then, I'm trying to find a place in the videogame industry as animator.
Now, I know that I'm at the beginning and my skills aren't that polished; plus I don't have such a great machine that allows me to create some awesome-great-pun pun rendered animation:)
Anyway, I'd like very much to take advantage of this community's knowledge and ask for some feedbacks on my website and portfolio (
www.lorenzomerciari.altervista.org).
Second thing, I am in contact with an Environment Artist, a very dear friend of mine met at A.I.V., and we were thinking about creating a small footage for portfolio using some awesome-great rendered sequence, some After Effects post-production, maybe some awesome audio tracks and so on.
What I would like to ask is if, maybe, some of you is willing to contribute with some rigged character. Of course there is no lucrative purpose in this project and you'll be credited for the model every time the video or some preview of it will be posted.
If you're interested:
- Models must be kinda of low-poly (I'd say 25k tris top, depending on the complexity). As I said before I don't work on a powerful machine:)
- We're looking for realistic models, not cartoony.
- File extension should be .ma .mb if you work with maya, otherwise just send an fbx or obj.
- Send the model in a zipped folder containing the model and a text file with all the information regarding the credits (your real-name or a pseudonym, a website, your e-mail...everything you want us to put in your credit).
- Every concept is fine, we will base the storyboard on the models we receive. Anyway, at the moment I have some ideas involving a two-handed weapon fighter, a dual-wield fighter and a dragon, so everything on this line is more that well accepted.
- Send everything to
lorenzo.merciari@gmail.com
I think this can be a good opportunity to spread your name.
Thank you, anyway, just for hearing me out along this very long post.