Its kind of a crude paint over, but I think it might help illustrate some points. I feel like the modeling and texture work on this is pretty solid. It might help to refine some things here and there, like the wooden drawers could use more grundge to help match the rest of the scene, but thats a knit pick. Id say the…
You've got some good stuff, especially considering you're 19, D1ver, and you seem like a pretty cool dude to boot, I think you've got a good shot at making it if you keep with it. Wish there was some specifics i could say about your art to help you focus on a weak point, but it's all "pretty good". In general i think you…
This may be the tough answer you'll have to swallow. Check out this post in the Careers & Education section, from a person involved in hiring. They have to screen through many artists a day, if you don't have the best work, they quickly go for the next artist to consider for a position. With school, you have to take the…
It's looking much better than it had. Breaking it up with small and large webs and other similar objects is going to help. I'd keep tweaking the lighting, especially the strength and falloff. Candles do not illuminate very well. Play with various angles of moonlight shining into the room. Look at some of your favorite…
For starters, kudos on tackling this environment and learning a lot with SD. It's always rewarding when you dive into the deep end with things. As the environment goes I'll drop in some main points on criticism. - The lighting is very flat and comes off very dull when you could be leaving the outskirts quite dark and the…
Using Vray you can go the easy way by setting the image sampler to progressive path-tracing, set time to unlimited, and getting out your guitar or making a cup of tea, and simply wait for the noise to clear.......... Or you can learn what's going on 'under the hood' by leaving the image sampler as adaptive and delving into…
Cool start on the sci-fi hallway. Suggestions: - The spec on the metal is really flat. - The lights run right into the door bulkhead. Organize your tiles so the door isn't cutting into the middle of one. - The hallway has some really straight lines if you broke those lines up with large bulk heads it might give you more…
Hey Alex, I've seen your 2 Environments (Hallway with garbage/debris & your Back Alley) before. I feel that the Garbage/Debris with the pipe scene is your strongest. It has the extra details (papers and trash on the floor and the broom) to really give some convincing storytelling. The back alley is generic, and I feel it's…
Hello, I set up a scene in Maya 2013 using Physical Sun and Sky. I am trying to save the scene as a .PSD but the sun and sky themselves dont show up in the scene. How do I get them to appear in the .PSD? Thank you.
There are still a number scenes left. I just completed a scene a few days ago: http://www.starwarsuncut.com/scene/1629 It's a fun thing to bang out over a weekend.