Looking good, some critique:I would try and make the fabric look more like its going underneath the mechanism/solid parts and try and get the pinching effect, adding more creases etc, then you'd get the look of the fabric being looser but pulled tight at the seams. It perhaps looks a little too flat right now, though I see…
Hi fellas!I'm happy to present you my first likeness project. This is a personal project i started a while ago and worked on it in my free time between freelancing for clients.One of my favourite actors and film characters, Tom Holland aka Spiderman!Hope you like it, feel free to give me any feedback people :D Check full…
Designer is not a quick way to do things actually and final substance may be so complex you could hardly able to tweak anything in the beginning of the node flow. It's often like a house of cards. You touch something and it no more looks real. Especially with the scale of things since you may need to size in sync every…
Just wanted to connect with some of the developers here who have made vehicles like sports cars, race cars, trucks, or even if you rigg them or make the video game....
Wider padding will take a little longer to render, and generally isn't necessary except in some extreme situations. Wide padding shouldn't cause any problems though, so you can set it as high as you like. It's worth noting that depending on your texturing workflow, the padding in your baked maps will likely be replaced in…
Alien_002. New project online.Links here: Artstation: https://www.artstation.com/artwork/g0vqGEYouTube: https://www.youtube.com/watch?v=p355WtHucFAInstagram: https://www.instagram.com/3diegodm Hope you like it!
Hi. Does anyone know how to do it? Lets say I have a flat concave/convex polygon with N vertexes and I would like to project it on the surface of a mesh along some direction vector. Basically like a decal or imprint in pro-boolean. The result mesh should have the topology of the mesh on which proijection was done. Example…