Hello everyone, Today I am posting to try to solve a question that I have been carrying with me for a long time, and truth be told, I would like to be able to resolve it in order to create my environments with more confidence and security, or at least shed some light on the matter. The question is related to finding the…
@ArtHuman Polygonal automotive modeling workflows typically involve tracing the body lines with curves or subdivided edges and creating clean guide shapes for the curved panels before cutting in any surface details. Whether or not something is modeled as a continuous surface or split into sections really depends on the…
Take the following with a pinch of salt, I'm good enough as a junior... Not a senior, but anyways... This is what I kept in mind for my portfolio and that's what DICE liked about it. Versatility/flexibility: You can work with different level editors and its tools. You also know what happens around you because you have a…
My summary would be: A level is a discrete section of a game which has a beginning and an end, and does not comprise the entire game. Therefore I'd suggest that a game like an MMORPG like World of Warcraft doesn't really have "levels" as such, since it's all tied in as part of a big interconnecting world that the player…
YAGER is an independent developer of computer and
video games based in Berlin, Germany. We are an English-speaking studio that
employs more than 100 people from 20 different countries. As passionate gamers
ourselves, our focus is on the games we love to play: AAA, multi-platform
experiences for a global audience. Our…
A S.T.A.L.K.E.R. inspired singleplayer map and mini-mod. Level Design and 3D Art: 3DLee Scripting, Flowgraph, and 3D Art: EmAr Introduction As you can see, Lab X2 is now a single-player mod. While a multiplayer map version is still an option for the future, I decided that a single-player experience would better display the…
Hey Guys. We are looking for a Level Designer! and you will be developing with Unreal Engine 3 nFusion Interactive is seeking a LEVEL DESIGNER to design levels for a multi-platform NextGen title with a major publisher. We are looking for level design/scripting experience using world-building tools such as UnrealEd,…
[DISCLAIMER - THIS IS FOR A SCHOOL ASSIGNMENT WHICH IS VERY BASIC AND REQUIRES AN ONLINE POST TO BE CRITIQUED TO PASS] I would like to share my recent efforts in designing a level for my games computing course, any feedback will help me make the necessary amendments to my level in order to pass. First I made my level…
Happy Friday all, I'm curious as to if anyone would take a interest in a level design forum similiar in function to polycount. Someplace to not just show WIP but also to discuss level layouts and theory as well. Now of course I realize plenty of people show off their level designs here at polycount, but the emphasize is…
Great work on production and stylization. I really appreciate the craftmanship. My biggest issue with the render is the lighting. Specifically the value focal points is falling off the page. It's ok to have the breasts be the focal point but then you need to frame to that focal point. And it's impossible to give the image…