Gannon - triangle count may vary for complex shoulders or helmets, but usually it's around 1k (+,-). Texture size for body textures is always 512*512, for helms and shoulders 256*256 for each. Luke003- there is no sculpts, it's all hand painted in 3d coat based on simple low-poly AO bake. Torch- thank you.
Here I come with some images from character / enemies I'm doing right now: Crawling hand: 2k tris - 512 texture. Same mesh, different poses so we could have a nice variety on the table. Standard Goblin: Around 7k tris - 512 texture Highpoly: Lowpoly + textures Hobbit: Highpoly:
What is the final product? Game or CG movie? 1. Depends on how big the road and the road texture are. If the road is 512 wide and the texure is 512 then no probs. If you would have to tile then you could break the road tile with another texture or if you have them, you could project the lane markers on to the tiled road…
im guessing since that is such a large planar area. you could just use a 512*512 texture and tile it in that wall. you canse use decals to stuff like dirt under the windows and whatnot. later you can do some AO on a diferent UV set since ut3 suports multiples UV sets.
956 tris, 512 textures 902 tris, 512 textures I could probably take a few more polys off by deleting more backfaces, but I'll leave it for now. Maybe I should have used a 12-sided cylinder for the bottle... might change that if it continues to irk me. I'm making a security camera next, hi-poly soon.
Hey all, Just entered the cgchat competition and thought I would post here as well, to get some feedback. Original concept was a lizard type guy who runs around witha giant mortar on his back and I tried getting the texturing and modelling as good as I can within a 4000 poly and 512 512 tex map. limit. Lemme know what…
Hello, Currently doing some mod work on pvk (www.pvkii.com) I have been working on the assasin for around a month and would like some feedback. There is no specular or texture normals and alot of the texture is base colours still. Thank-you. 1x 512 (face, will be 128 or 256) 1x 1024 1x 1024 (maybe 512) around 5k triangles,…
Not as far as I'm aware, however you can just do it manually by changing the URL, For example: ...showthread.php?t=47465&page=132 Takes you to page 132, obviously. ...showthread.php?t=47465&page=24 And that'll take you to page 24, so just change that value when you're on a thread and it should work fine.
Thanks for the tips guys! Reduced the polycount on the candles, cloth, and note. Added wicks (7 tris a piece) to the candles. Added some warping to the boards for character. I'm still not quite sure how I'm going to break up the textures and their sizes. I don't plan on exceeding 512 x 512 for any of them. I'm open to…
yea theyre copying early replies, i noticed it. at least the dvid bot. including in a topic of mine. and i was getting loads of 502 too yesterday... "glad" to know i was not the only one, had a way long wall of text i was gonna post, and couldnt cos when i hit the post reply button got the 502 error...