im 26, and as I like to call it, 'going bruce willis' ps, anyone who likes to have a bit of fun taking the piss does end up in pain. that's a rooster promise I kid!!! (I don't)
26 new alphas have been added to Hard-Surface Alphas Vol.3 you can get them in both the Hard-Surface Collection and the Hard-Surface Alphas Vol.3 standalone product. DL & Preview - https://www.artstation.com/artwork/58gbzw
Today was UV unwrapping (8/26). I stacked the mirrored sides and left the hair asymmetrical. I'm going to research more about hair strands for the next character. If you have any suggestions for improvement on UV unwrapping/layout please do share.
You shouldn't need to use flashbuilder if you don't have it, you should also be able to use flashdevelop, or flash itself: http://www.ps-scripts.com/bb/viewtopic.php?f=26&t=3566 Seems like it could be the version of the CSXS you're using
Also I realize you're not working on woods or any organic stuff in the thread but this really helped break down material creation from scratch. https://skybase.wordpress.com/2012/01/26/how-to-creating-super-simple-procedural-wood-textures-in-filter-forge/
http://www.rsart.co.uk/2006/08/26/setting-up-a-quick-portfolio-site/ Rick covers some quick ways to get a portfolio up and running. Some good ideas in there. Remember to make it all about the art and not about the blog if you go that route.
Fools! Now they will know where we are! From a sci-fi vs. reality standpoint it shows how ficken' huge space realy is. Traveling for 26 years at a million mph(?) and still hasn't left the sun's influance. We ain't ever leaving this rock!
Hy everyone, I'm Horatiu, i'm 26 and i'm looking for feedbacks for my portfolio. I'm a junior 3D props artist, I graduate from an art school (Sae Institue of Geneva). This is the link of my protfolio : https://www.artstation.com/horatiu_coman I posted only the best work i can make. If there's something wrong with the work…
A few days ago, I decided to put together a submission for the current Pwnisher challenge. The goal is to create a sequence inspired by the final fight sequence in "Dune: Part 2". The main Fremen character will be vaulting over a stabbed Sardaukar in the middle of falling. I've never attempted anything of this scale…
LulzSec is at it again: http://www.rockpapershotgun.com/2011/06/26/lulzsec-over-release-battlefield-heroes-data/ If anyone here has played Battlefield Heroes, you may want to download the leaked data and check for your info. The Torrent is linked in the article. This stuff is getting old. :\