Hy everyone,
I'm Horatiu, i'm 26 and i'm looking for feedbacks for my portfolio.
I'm a junior 3D props artist, I graduate from an art school (Sae Institue of Geneva).
This is the link of my protfolio :
https://www.artstation.com/horatiu_comanI posted only the best work i can make.
If there's something wrong with the work I produce or lacking of something in the skills set, do not
hesitate to tell me, any feedback would be helpful thanks.
Replies
Thank you for the feedbacks, I realy apreciate the time you spent to write those.
@Alex_J you're right, I should spend more time on the table cloth, it was a quick sculpt I made on Zbrush. I never try Marvelous Designer, so I'll check some tutoriels.
Yes @ThisisVictoriaZ, I try to enter in the games industry. I don't know where to find a job as a Junior 3D Artist, I still do a lot of networking to find one but I think, I need more assets in my portfolio. I've try to render a turntable only with the wireframe on Marmoset but i have an old version of it (Marmoset Toolbag 3.08) who shows only tryangles and not quads. I was thinking the viewport of Marmoset was enought to show the wireframe but i'm planning to change and apply that in my futur assets. I don't know what you mean by "process gif of my work flow" ?
I'm also working on an environement for my next post.
By a process gif I meant, to put together a gif showing different stages of your project! Here's one I made for one of my projects
This will show a recruiter a little bit about what your workflow is like, for example here you can see I started out with grey box and camera placement, then lighting, and so on. While its not 100% necessary I think its made a big difference in my portfolio, and when I have had interviews the person interviewing me has always commented on how this is helpful for them, so I would recommend it.
Thank you @ThisisVictoriaZ for clarifying me with the process gif workflow, i will take some screens of every step i made in the process as you show me in your exemple.
Thank you @Neox for your big constructive feedback. You are right, it's not an excuse and not professional from me when I have to compet against artist from all around the world. I will be more serious on my work.
For the sculpt/modeling part, i will use more refences as Michael Vincente that you mentioned and other artists who has the same art style as him, I'm thinking now about the Darkseider art style for my next post. I'll apply your process of sharper edges to soften "crystal being the hardest / sharpest, followed by metal, stone, bone, wood, fur, cloth etc.".
For the lowpoly priorities, I don't have a real method that will help me to know how much poly I can put on each part of an asset and knows if it's enough. If you have some tips, I'll be happy to hear it. It was a big mistake of my to mirror the UVs, I've notice it and I know, I'll not do it again. I wanted to win some resolution but i had more problems with it.
For the texturing part, I know I'm not good at handpainting so I basically use only generators and i watch tutoriels for the leather and crystal part. If you have some tutoriels who can help me to understand the others materials on a stylized style, it will be really helpful.
Thank you again for the time you two spend for writing those feedbacks, that helps me a lot to improve my art !
Thank you for sharing the work of Jacinta Vu. I'll take good note of her workflow.
I didn't touch Unreal yet but it's a software I have to learn to use it.