hey guys, if i try to offset the uvs by 1 using the uv-vertex input field (nomalized turned on) by adding 1 to the value and then offset them back by subtracting 1 they don't match 100% anymore. this is what i do step by step: create a sphere > do some quick uvs > duplicate the object > merge objects. now i've got 2…
I'm happy to see you guys like it. RE: texture maps. There is only 1 diffuse, 1 spec, 1 gloss, 1 normal map. Each map is 2048 x 2048. That makes the total texture size 4096 x 4096 or 4k.
If you want to learn about ageism, try searching these forums. Lots been discussed on it. http://polycount.com/search?adv=&search=ageism&title=&author=&cat=all&tags=&discussion_d=1&discussion_poll=1&comment_c=1&within=1+day&date=
Aion will use CryEngine 1 not CryEngine 2. CryEngine 1 was used in Far Cry 1. CryEngine 2 was used in Crysis 1. so Aion will be severely outdated as usual for MMOs, hence i deride it like i do with everything that is anti-progress.
It always translates 1:1 - 1 unit in max is 1 unit in unreal. I just set my units to generic. there's some stuff here about how big gears of war level scale is: http://udn.epicgames.com/Three/GearsMods.html#Custom Content
The Button01 Blueprint Components consists of: BasicBoxTrigger TextRenderComponent A TextRenderComponent B My LevelBlueprint consists of matinee 1 *floor 1 elevator door opens/closes matinee 2 *floor 2 elevator door opens/closes Question: Can you have multiples of the Button01 Blueprint (one on floor 1, one on floor 2) and…
@eltarbos I'm sure you will re release, but I fixed it for 2016.5 ex2 BAsically what others said, they changed the Unfold3d flag and its attributes. line 232 Change from Unfold3D -u -ite 1 -p 1 -bi 1 -tf 1 -ms 1024 -rs 2; To u3dUnfold -ite 1 -p 1 -bi 1 -tf 1 -ms 1024 -rs 2; Then it should work for that version, I guess you…
1. Move the mirrored shells +1 out of 0-1 space. Mudbox hates direct overlaps. 2. Not sure, but try subdividing it without smoothing and see if it helps.