hey guys,
if i try to offset the uvs by 1 using the uv-vertex input field (nomalized turned on) by adding 1 to the value and then offset them back by subtracting 1 they don't match 100% anymore.
this is what i do step by step:
create a sphere > do some quick uvs > duplicate the object > merge objects.
now i've got 2 objects with the same uvs overlaying eachother
i continue by doing this:
select the uvs of 1 sphere > activate "normalized" in the uv editor > add 1 to the number in the x: field
if i now subtract 1 again the uvs are not where they were before but it looks like the attached file.
does anyone have a solution for this?
Cheers Christian
Replies
works perfectly
do you maybe also know how to mirror uvs on symmetrical objects (topology wise) without altering the vertex ids?
May I ask why you need to preserve vert ids?
are you from austria btw, because of krampus?
oh .. and i really could use a relax uv tool as well, do you know a good one?
i tried the uv tool addon but the smooth function seems to be broken unfortunately