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Blender - Offset UV'S

Christian Fischer
polycounter lvl 5
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Christian Fischer polycounter lvl 5
hey guys,

if i try to offset the uvs by 1 using the uv-vertex input field (nomalized turned on) by adding 1 to the value and then offset them back by subtracting 1 they don't match 100% anymore.

this is what i do step by step:

create a sphere > do some quick uvs > duplicate the object > merge objects.
now i've got 2 objects with the same uvs overlaying eachother
i continue by doing this:
select the uvs of 1 sphere > activate "normalized" in the uv editor > add 1 to the number in the x: field
if i now subtract 1 again the uvs are not where they were before but it looks like the attached file.

does anyone have a solution for this?

Cheers Christian

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