The Button01 Blueprint Components consists of:
BasicBoxTrigger
TextRenderComponent A
TextRenderComponent B
My LevelBlueprint consists of
matinee 1 *floor 1 elevator door opens/closes
matinee 2 *floor 2 elevator door opens/closes
Question:
Can you have multiples of the Button01 Blueprint (one on floor 1, one on floor 2) and have it play the matinee of the elevator door opening, but only for the floor that you are on?
ie:
the trigger(Button01 Blueprint) on floor 2 will only play the matinee on floor 2.
the trigger(Button01 Blueprint) on floor 1 will only play the matinee on floor 1.
Replies
Step 1:
When BeginOverlap > In Trigger = True
When EndOverlap > In Trigger = False
Step 2:
Branch off:
If True then Toggle Visibility of TextRenderComponent
If False then Toggle Visibility of TextRenderComponent
Step 3:
Event Dispatchers (it basically means "send this information to the level blueprint")
[Set1]
-CallButtonUpTrue
-CallButtonUpFalse
[Set2]
-CallButtonDownTrue
-CallButtonDownFalse
*SideNote: I have 2 Sequences right after the BeginOverlap/EndOverlap because there are 2 call elevator buttons per floor. (one for the go up button, and one for the go down button)
Step 1:
If CallButtonUpTrue > Open Gate
If CallButtonDownFalse > Close Gate
Step 2: (CallElevator button matinee)
LeftMouse Button = play matinee (only if gate is open)
Step 3: (Elevator door matinee)
Essentially just Open door/close door
*SideNote I also have steps 1-3 for CallButtonDownTrue and CallButtonDownFalse
just showing the whole level blueprint:
Does anyone know?