Hey guys! First post here. Me and my coleague Thiago Vannuchi will be co-working in this entry of Sketchfab´s contest. Here´s a link of the contest: http://blog.sketchfab.com/post/132595498989/star-wars-contest-famous-scenes?utm_source=website&utm_campaign=newsfeed_news_blockWe are still working on the idea. We´ll be…
Find this file …\bin\assemblies\Autodesk.Max.StateSets.dll (example for path – C:\Program Files\Autodesk\3ds Max 2015\bin\assemblies\Autodesk.Max.StateSets.dll) and Rename it Autodesk.Max.StateSets.dll.back p.s. before that you have to enable to view the hidden files and file extension" This worked for me
Hard to say. I've experienced edge ghosting with UVs that was caused by hardware, but never with polygons. The triangulation thing I've seen going between different versions of Maya, such as from 2015 back to 2013. Can't offer much more than that unfortunately :/
The MX Revolution is on sale at Newegg.com right now for 59.99. http://www.newegg.com/Product/Product.aspx?Item=N82E16826104015&cm_sp=DailyDeal-_-26-104-015-_-Product
Hey! I just made all the models, textures, and the Toolbag 2 scene file from my Marmoset Co booth demo available for download. Check it out; it's absolutely free for both personal and commercial use (as long as you credit me :) ). Here are some screenshots of the final presentation:
Hello Folks it's a head study Feel Free C&C link https://www.artstation.com/artwork/3R0gB<br><img src="https://cdna.artstation.com/p/assets/images/images/013/061/040/large/hosam-magdy-zbrush-pbr-render-0.jpg?1537883996" alt="" title="Image:…
wow... talk about your slice of history. http://web.archive.org/web/20050513204149/dynamic.gamespy.com/~polycount/ubb/Forum2/HTML/002137.html?015-200106130752 [/FONT]
Hey everyone. I'm in a bit of a bind here and said bind is attempting to make a spiral in Maya as easy as it's done in Blender (and I'm not much of a Blender user). What I'm trying to do is make an ice cream come like the kind you'd get from a McDonald's. The following Blender tutorial models this pretty easily but Maya's…
Vertex colors multiply (darken) the albedo value. If you want to set the color explicitly with the vertex color values, you should have a white albedo. A while will result in no change or darkening of the material. The math works like this: 0.5 (albedo value) * 1 (vertex value) = 0.5 (no change) 0.5 * 0.5 = 0.25 0.5 * 0 = 0
Hey guys, I graduated from college a few months ago with an awful demo reel, and have been working on this new one since my internship ended. I'd appreciate any critiques or pointers you could give me to help with my job search. [vv]134602534[/vv] Or you can watch it on my website JakeAnimates.com P.S. if anyone knows how…