The Advanced Foliage Interaction System is a shader-based foliage interaction system. Using the Pivot Painter 2 tools and custom functions, the system fakes physically accurate collisions with grass and plants using Vertex Animation. The system comes with 3 Foliage Archetypes (Short Grass, Tall Grass, and Advanced…
Project: Wormheart: Tale of the Outsiders Engine: Godot 3D Compensation: Royalties during prototype and then paid roles after funding! Team Size: 23 (and counting*) My Role: Lead Artist / Creative Director Hello,
We’re expanding our team for the prototype phase of our high-dark‑fantasy CRPG Wormheart: Tale of the…
I'm looking into Character Systems in games, but I feel my slight lack of current-gen gaming knowledge is doing me a disservice! The 3 types of character system I've been looking at are: "WoW Style" where you can change multiple items on your character/ "Fortnite Style" where a whole outfit is chosen with no furhter…
I remember a while back there was a thread that had a tool that could take an image of a freshly formated system and store it for future uses to avoid having to do total reformat, cant seem to remember what it was called, anyone got a clue? and while i'm at it, doing a reformat this afternoon, anyone got suggestions for…
so yeah after the sad death of my oversized egomaniac 20 inch laptop its time to build a new system (desktop this time) Been to pc specialist which seems to be a reasonable site This is the pc builder bit http://www.pcspecialist.co.uk/index.php?page=form&&select=intel2 Just wondering which system to get. I figure around…
Hi everyone, I am primarily a 3D artist and texturer with a big interest in technical stuff that relates to art. some of you may know my dissertation on batching - I found this highly interesting and found out more stuff that was unrelated and thus not needed. this included the transform bottleneck of transform bound or…
Hello everyone, I recently made a concept tree-cutting system that could be applied in a variety of ways that some of you may find useful. Here is a link to my blog post detailing how it all works, feel free to use the information/system as you wish :)…
Stratosphere Games, a mobile game studio focusing on core mobile games in Berlin, is looking for a Game Systems Designer to support one of our core titles on mobile. You will be part of an enthusiastic, dedicated, young team experienced in mobile game development. As a Game Systems Designer, you will play a key role in the…
I have worked with Qualisys motion capture system. It was an optical system with 8 cams, capable of recording 3 actors at once (we didn't have more suits to play with). I have only good things to say about their system, software and support. From what I have heard, OptiTrack lacks in technical specs compared to other…
[ame]http://www.youtube.com/watch?v=PkNGMZ9AF0g[/ame] ‘Over 9000 Swords’ is a modular weapon system written entirely in UE4's Blueprint system, and is designed to allow developers to quickly and easily add veriety to their games. The system is easily extendible, developers are able to add new mesh components, or even make…