Hi, I am part of a group of students developing their final end of the course project. I am sitting on the art side of the fence but have a hinge to the technical and want to get into shader programming. I decided to look into parallax mapping and found out about something called "relaxed cone step mapping"…
*From Gamasutra* Rumors of a potential takeover bid for Ubisoft by Electronic Arts have abounded since EA's purchase of 20% of Ubisoft stock, with some unlikely parties allegedly stepping in to forestall a possible merger. *end* Anybody see this one? I don't think they'll stop until they rule the world.
So I loaded up a bip file onto my biped, tweaked the animation and now I want to add to it but apparently I can't add any key frames to the feet past the end of the bip sequence because it used foot steps? I've been googling like crazy but can't find an answer on how to fix this. If I delete the foot steps it removes the…
Hey guys! Using 3D Studio max 4.2 to create a "cinematic" scene with two characters. I tried using "foot steps" to make one of the character walk onto the scene which worked really well, except for the fact that Max won't let me add keys after the final foot step key. Basically I want the character to walk on screen and…
Hello Polycount. i am an ambitious gamer who is interesting with artwork/modelling. i would like to create my items for dota 2 it is hard to know where to start but i have downloaded few necessary programs like 3ds max, and z-brush then had a idea about process its like design-model-sculpt-texture-control i guess. i have…
coming from max i found these scripts to be handy.. Target Weld: [ QUOTE ] - if you cant see pnts on your mesh at any pnt, like if you return to the tool via 'last tool'/y or in toolBox rather than by a targetWeld call, simply RMB->vrts them back to visibility. - if your on running prior to 4.5, you'll need to comment out…
(Photos courtesy of Gemini) The PitchI'm a solo dev building Iron Wake, a 1v1 hard sci-fi capital ship combat game in Godot 4.x. The core gameplay loop, UI, and Newtonian physics are already coded in and playable using programmer-art greyboxes.I need a hard surface artist to step in and replace those greyboxes so I can…
in 3dsmax .... Hello I have a small problem with a rigged model , when I select the vertices inthe edit poly under the skin modifier it steps the whole model of a few cms down while when I get out of the object edition it reverts back into position , how can I fix this step ?
Max 2011 - Graphite tools - Step Loop. When using step loop on a vertical loop of edges, it selects a different edge to the end edge. It works fine on a horizontal loop. Is it possible to fix this?