I think he means that if he has selected a bunch of vertexs and then marquee select the top part of the model, only the vertexs inside of the marquee gets selected/deselected (if not selected, select and the other way.) Imagine if you have a 3x3 plane and select left and right side, so you have two columes selected and…
When i'm trying to select a set of faces in the Ortographic view, and i somehow manage to select only those faces that points to camera. Faces that point vertical are not selecting and i can select them only in perspective view. I already tried to uncheck "based on camera" feature in settings.
Blender: The selection system * Alt+Right Click selects a loop/ring. * B=Box Select.(3d and UV) * B then Shift=Additive box selection. * B then Alt+Shift=Subtractive box selection. * BB=Additive Selection Brush. (awesome) * BB then Alt=Subtractive Selection Brush. * Shift Clicking the vert, edge and face icons allows you…
Set the extrude tool's curve settings to "selected", and it should work as expected. "Edit>Save settings" in the extrude tool's window should save the option going forward.
Does anyone know if there is a tool or technique I could use to make a triangle from 2 selected edges. I would normally use the append to polygon tool but selecting edges is really fiddily. I've also tried extruding the edge, collapsing it and snap it to a vert to manually make a triangle but it's not always easy to do it…
When using Textools in the UV editor, you get an orange selection box around your selected sub-objects. However, you cannot select/deselect anything inside that selection box once it's inside the box. Is there any way to disable this box all together, or access the vertices/faces inside the selection box? As is, it makes…
miauu's Live Measure Pro is updated to version 3.6. Changelog: + Added Measure shortest and longest edge of selected objects. + Added Measure smallest and largest face of selected objects. + Added Measure the knots position as percentage of the total spline length. + Added New Custom Font* for 3ds Max 2019, 2020, 2021,…
assign the same unwrap UV to all of the objects, use the material ID filter dropdown (bottom of UV editor window), select all the filtered faces and pack based on your selection i think to do it as part of an auto unwrap you'd have to script it