Livestream for our PBR podcast will start in just under 2.5 hours: [ame="http://www.youtube.com/watch?v=mO1smN6A93k"]The Gamedev Cast PBR Special - LIVE - YouTube[/ame]
So I think can call this one finished, def learned alot while working on this, also decided to give a PBR painter a shot to see what this PBR rave is all about.
it was a PBR shader for 3DS Max but I didn't take advantage of any of the PBR features (other than correcting some texture values) so it was used more like a plain ol IBL renderer
Is there any way to get hold of the PBR materials included in the indie pack? I invested early in Substance (3 and 4) and Painter, but the PBR mats don't seem to be listed anywhere outside of the indie deal?
My main criticism is the texturing looks and feels more procedural than intentional or natural. The PBR metalness workflow does have some issues with the transition between metallic and non-metallic which you can see on the model, Substrate materials in UE5 does handle it much better, or the specular pbr workflow in…